<?xml version="1.0" encoding="UTF-8" ?> <class name="AudioStreamPlayer" inherits="Node" version="4.0"> <brief_description> Plays back audio non-positionally. </brief_description> <description> Plays an audio stream non-positionally. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link> </tutorials> <methods> <method name="get_playback_position"> <return type="float"> </return> <description> Returns the position in the [AudioStream] in seconds. </description> </method> <method name="get_stream_playback"> <return type="AudioStreamPlayback"> </return> <description> Returns the [AudioStreamPlayback] object associated with this [AudioStreamPlayer]. </description> </method> <method name="play"> <return type="void"> </return> <argument index="0" name="from_position" type="float" default="0.0"> </argument> <description> Plays the audio from the given [code]from_position[/code], in seconds. </description> </method> <method name="seek"> <return type="void"> </return> <argument index="0" name="to_position" type="float"> </argument> <description> Sets the position from which audio will be played, in seconds. </description> </method> <method name="stop"> <return type="void"> </return> <description> Stops the audio. </description> </method> </methods> <members> <member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled" default="false"> If [code]true[/code], audio plays when added to scene tree. </member> <member name="bus" type="StringName" setter="set_bus" getter="get_bus" default="@"Master""> Bus on which this audio is playing. </member> <member name="mix_target" type="int" setter="set_mix_target" getter="get_mix_target" enum="AudioStreamPlayer.MixTarget" default="0"> If the audio configuration has more than two speakers, this sets the target channels. See [enum MixTarget] constants. </member> <member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale" default="1.0"> The pitch and the tempo of the audio, as a multiplier of the audio sample's sample rate. </member> <member name="playing" type="bool" setter="_set_playing" getter="is_playing" default="false"> If [code]true[/code], audio is playing. </member> <member name="stream" type="AudioStream" setter="set_stream" getter="get_stream"> The [AudioStream] object to be played. </member> <member name="stream_paused" type="bool" setter="set_stream_paused" getter="get_stream_paused" default="false"> If [code]true[/code], the playback is paused. You can resume it by setting [code]stream_paused[/code] to [code]false[/code]. </member> <member name="volume_db" type="float" setter="set_volume_db" getter="get_volume_db" default="0.0"> Volume of sound, in dB. </member> </members> <signals> <signal name="finished"> <description> Emitted when the audio stops playing. </description> </signal> </signals> <constants> <constant name="MIX_TARGET_STEREO" value="0" enum="MixTarget"> The audio will be played only on the first channel. </constant> <constant name="MIX_TARGET_SURROUND" value="1" enum="MixTarget"> The audio will be played on all surround channels. </constant> <constant name="MIX_TARGET_CENTER" value="2" enum="MixTarget"> The audio will be played on the second channel, which is usually the center. </constant> </constants> </class>