<?xml version="1.0" encoding="UTF-8" ?> <class name="AudioStreamOGGVorbis" inherits="AudioStream" category="Core" version="3.0.alpha.custom_build"> <brief_description> OGG Vorbis audio stream driver. </brief_description> <description> OGG Vorbis audio stream driver. </description> <tutorials> </tutorials> <demos> </demos> <methods> <method name="get_data" qualifiers="const"> <return type="PoolByteArray"> </return> <description> </description> </method> <method name="get_loop_offset" qualifiers="const"> <return type="float"> </return> <description> </description> </method> <method name="has_loop" qualifiers="const"> <return type="bool"> </return> <description> </description> </method> <method name="set_data"> <return type="void"> </return> <argument index="0" name="data" type="PoolByteArray"> </argument> <description> </description> </method> <method name="set_loop"> <return type="void"> </return> <argument index="0" name="enable" type="bool"> </argument> <description> </description> </method> <method name="set_loop_offset"> <return type="void"> </return> <argument index="0" name="seconds" type="float"> </argument> <description> </description> </method> </methods> <members> <member name="data" type="PoolByteArray" setter="set_data" getter="get_data"> Raw audio data. </member> <member name="loop" type="bool" setter="set_loop" getter="has_loop"> If [code]true[/code], audio will loop continuously. Default value: [code]false[/code]. </member> <member name="loop_offset" type="float" setter="set_loop_offset" getter="get_loop_offset"> If loop is [code]true[/code], loop starts from this position, in seconds. </member> </members> <constants> </constants> </class>