Audio effect that can be used for real-time audio visualizations. This audio effect does not affect sound output, but can be used for real-time audio visualizations. See also [AudioStreamGenerator] for procedurally generating sounds. https://godotengine.org/asset-library/asset/528 https://godotengine.org/article/godot-32-will-get-new-audio-features The length of the buffer to keep (in seconds). Higher values keep data around for longer, but require more memory. The size of the [url=https://en.wikipedia.org/wiki/Fast_Fourier_transform]Fast Fourier transform[/url] buffer. Higher values smooth out the spectrum analysis over time, but have greater latency. The effects of this higher latency are especially noticeable with sudden amplitude changes. Use a buffer of 256 samples for the Fast Fourier transform. Lowest latency, but least stable over time. Use a buffer of 512 samples for the Fast Fourier transform. Low latency, but less stable over time. Use a buffer of 1024 samples for the Fast Fourier transform. This is a compromise between latency and stability over time. Use a buffer of 2048 samples for the Fast Fourier transform. High latency, but stable over time. Use a buffer of 4096 samples for the Fast Fourier transform. Highest latency, but most stable over time. Represents the size of the [enum FFTSize] enum.