<?xml version="1.0" encoding="UTF-8" ?> <class name="AudioEffectReverb" inherits="AudioEffect" category="Core" version="3.1"> <brief_description> Adds a Reverb audio effect to an Audio bus. Simulates the sound of acoustic environments such as rooms, concert halls, caverns, or an open spaces. </brief_description> <description> Simulates rooms of different sizes. Its parameters can be adjusted to simulate the sound of a specific room. </description> <tutorials> </tutorials> <demos> </demos> <methods> </methods> <members> <member name="damping" type="float" setter="set_damping" getter="get_damping"> Defines how reflective the imaginary room's walls are. Value can range from 0 to 1. Default value: [code]1[/code]. </member> <member name="dry" type="float" setter="set_dry" getter="get_dry"> Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1. Default value: [code]1[/code]. </member> <member name="hipass" type="float" setter="set_hpf" getter="get_hpf"> High-pass filter passes signals with a frequency higher than a certain cutoff frequency and attenuates signals with frequencies lower than the cutoff frequency. Value can range from 0 to 1. Default value: [code]0[/code]. </member> <member name="predelay_feedback" type="float" setter="set_predelay_msec" getter="get_predelay_msec"> Output percent of predelay. Value can range from 0 to 1. Default value: [code]1[/code]. </member> <member name="predelay_msec" type="float" setter="set_predelay_msec" getter="get_predelay_msec"> Time between the original signal and the early reflections of the reverb signal. Default value: [code]150ms[/code]. </member> <member name="room_size" type="float" setter="set_room_size" getter="get_room_size"> Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1. Default value: [code]0.8[/code]. </member> <member name="spread" type="float" setter="set_spread" getter="get_spread"> Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1. Default value: [code]1[/code]. </member> <member name="wet" type="float" setter="set_wet" getter="get_wet"> Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1. Default value: [code]0.5[/code]. </member> </members> <constants> </constants> </class>