Packs multiple small textures in a single, bigger one. Helps to optimize video memory costs and render calls.
[Texture] resource aimed at managing big textures files that pack multiple smaller textures. Consists of a [Texture], a margin that defines the border width,
and a region that defines the actual area of the AtlasTexture.
The texture that contains the atlas. Can be any [Texture] subtype.
If [code]true[/code], clips the area outside of the region to avoid bleeding of the surrounding texture pixels.
The margin around the region. The [Rect2]'s [member Rect2.size] parameter ("w" and "h" in the editor) resizes the texture so it fits within the margin.
The AtlasTexture's used region.