<?xml version="1.0" encoding="UTF-8" ?> <class name="AtlasTexture" inherits="Texture" category="Core" version="3.2"> <brief_description> Packs multiple small textures in a single, bigger one. Helps to optimize video memory costs and render calls. </brief_description> <description> [Texture] resource aimed at managing big textures files that pack multiple smaller textures. Consists of a [Texture], a margin that defines the border width, and a region that defines the actual area of the AtlasTexture. </description> <tutorials> </tutorials> <methods> </methods> <members> <member name="atlas" type="Texture" setter="set_atlas" getter="get_atlas"> The texture that contains the atlas. Can be any [Texture] subtype. </member> <member name="filter_clip" type="bool" setter="set_filter_clip" getter="has_filter_clip" default="false"> If [code]true[/code], clips the area outside of the region to avoid bleeding of the surrounding texture pixels. </member> <member name="flags" type="int" setter="set_flags" getter="get_flags" override="true" default="0" /> <member name="margin" type="Rect2" setter="set_margin" getter="get_margin" default="Rect2( 0, 0, 0, 0 )"> The margin around the region. The [Rect2]'s [member Rect2.size] parameter ("w" and "h" in the editor) resizes the texture so it fits within the margin. </member> <member name="region" type="Rect2" setter="set_region" getter="get_region" default="Rect2( 0, 0, 0, 0 )"> The AtlasTexture's used region. </member> </members> <constants> </constants> </class>