<?xml version="1.0" encoding="UTF-8" ?> <class name="AtlasTexture" inherits="Texture" category="Core" version="3.0.alpha.custom_build"> <brief_description> Packs multiple small textures in a single, bigger one. Helps to optimize video memory costs and render calls. </brief_description> <description> [Texture] resource aimed at managing big textures files that pack multiple smaller textures. Consists of a [Texture], a margin that defines the border width, and a region that defines the actual area of the AtlasTexture. </description> <tutorials> </tutorials> <demos> </demos> <methods> <method name="get_atlas" qualifiers="const"> <return type="Texture"> </return> <description> </description> </method> <method name="get_margin" qualifiers="const"> <return type="Rect2"> </return> <description> </description> </method> <method name="get_region" qualifiers="const"> <return type="Rect2"> </return> <description> </description> </method> <method name="set_atlas"> <return type="void"> </return> <argument index="0" name="atlas" type="Texture"> </argument> <description> </description> </method> <method name="set_margin"> <return type="void"> </return> <argument index="0" name="margin" type="Rect2"> </argument> <description> </description> </method> <method name="set_region"> <return type="void"> </return> <argument index="0" name="region" type="Rect2"> </argument> <description> </description> </method> </methods> <members> <member name="atlas" type="Texture" setter="set_atlas" getter="get_atlas"> The texture that contains the atlas. Can be any [Texture] subtype. </member> <member name="margin" type="Rect2" setter="set_margin" getter="get_margin"> The margin around the region. The [Rect2]'s 'size' parameter ('w' and 'h' in the editor) resizes the texture so it fits within the margin. </member> <member name="region" type="Rect2" setter="set_region" getter="get_region"> The AtlasTexture's used region. </member> </members> <constants> </constants> </class>