<?xml version="1.0" encoding="UTF-8" ?> <class name="ArrayMesh" inherits="Mesh" category="Core" version="3.0.alpha.custom_build"> <brief_description> </brief_description> <description> </description> <tutorials> </tutorials> <demos> </demos> <methods> <method name="add_blend_shape"> <return type="void"> </return> <argument index="0" name="name" type="String"> </argument> <description> </description> </method> <method name="add_surface_from_arrays"> <return type="void"> </return> <argument index="0" name="primitive" type="int" enum="Mesh.PrimitiveType"> </argument> <argument index="1" name="arrays" type="Array"> </argument> <argument index="2" name="blend_shapes" type="Array" default="[ ]"> </argument> <argument index="3" name="compress_flags" type="int" default="97792"> </argument> <description> Create a new surface ([method get_surface_count] that will become surf_idx for this. Surfaces are created to be rendered using a "primitive", which may be PRIMITIVE_POINTS, PRIMITIVE_LINES, PRIMITIVE_LINE_STRIP, PRIMITIVE_LINE_LOOP, PRIMITIVE_TRIANGLES, PRIMITIVE_TRIANGLE_STRIP, PRIMITIVE_TRIANGLE_FAN. (As a note, when using indices, it is recommended to only use just points, lines or triangles). </description> </method> <method name="center_geometry"> <return type="void"> </return> <description> </description> </method> <method name="clear_blend_shapes"> <return type="void"> </return> <description> </description> </method> <method name="get_blend_shape_count" qualifiers="const"> <return type="int"> </return> <description> </description> </method> <method name="get_blend_shape_mode" qualifiers="const"> <return type="int" enum="Mesh.BlendShapeMode"> </return> <description> </description> </method> <method name="get_blend_shape_name" qualifiers="const"> <return type="String"> </return> <argument index="0" name="index" type="int"> </argument> <description> </description> </method> <method name="get_custom_aabb" qualifiers="const"> <return type="Rect3"> </return> <description> </description> </method> <method name="get_surface_count" qualifiers="const"> <return type="int"> </return> <description> Return the amount of surfaces that the [ArrayMesh] holds. </description> </method> <method name="regen_normalmaps"> <return type="void"> </return> <description> </description> </method> <method name="set_blend_shape_mode"> <return type="void"> </return> <argument index="0" name="mode" type="int" enum="Mesh.BlendShapeMode"> </argument> <description> </description> </method> <method name="set_custom_aabb"> <return type="void"> </return> <argument index="0" name="aabb" type="Rect3"> </argument> <description> </description> </method> <method name="surface_get_array_index_len" qualifiers="const"> <return type="int"> </return> <argument index="0" name="surf_idx" type="int"> </argument> <description> Return the length in indices of the index array in the requested surface (see [method add_surface]). </description> </method> <method name="surface_get_array_len" qualifiers="const"> <return type="int"> </return> <argument index="0" name="surf_idx" type="int"> </argument> <description> Return the length in vertices of the vertex array in the requested surface (see [method add_surface]). </description> </method> <method name="surface_get_arrays" qualifiers="const"> <return type="Array"> </return> <argument index="0" name="surf_idx" type="int"> </argument> <description> </description> </method> <method name="surface_get_blend_shape_arrays" qualifiers="const"> <return type="Array"> </return> <argument index="0" name="surf_idx" type="int"> </argument> <description> </description> </method> <method name="surface_get_format" qualifiers="const"> <return type="int"> </return> <argument index="0" name="surf_idx" type="int"> </argument> <description> Return the format mask of the requested surface (see [method add_surface]). </description> </method> <method name="surface_get_material" qualifiers="const"> <return type="Material"> </return> <argument index="0" name="surf_idx" type="int"> </argument> <description> Return a [Material] in a given surface. Surface is rendered using this material. </description> </method> <method name="surface_get_name" qualifiers="const"> <return type="String"> </return> <argument index="0" name="surf_idx" type="int"> </argument> <description> </description> </method> <method name="surface_get_primitive_type" qualifiers="const"> <return type="int" enum="Mesh.PrimitiveType"> </return> <argument index="0" name="surf_idx" type="int"> </argument> <description> Return the primitive type of the requested surface (see [method add_surface]). </description> </method> <method name="surface_remove"> <return type="void"> </return> <argument index="0" name="surf_idx" type="int"> </argument> <description> Remove a surface at position surf_idx, shifting greater surfaces one surf_idx slot down. </description> </method> <method name="surface_set_material"> <return type="void"> </return> <argument index="0" name="surf_idx" type="int"> </argument> <argument index="1" name="material" type="Material"> </argument> <description> </description> </method> <method name="surface_set_name"> <return type="void"> </return> <argument index="0" name="surf_idx" type="int"> </argument> <argument index="1" name="name" type="String"> </argument> <description> Set a [Material] for a given surface. Surface will be rendered using this material. </description> </method> </methods> <constants> <constant name="NO_INDEX_ARRAY" value="-1" enum=""> Default value used for index_array_len when no indices are present. </constant> <constant name="ARRAY_WEIGHTS_SIZE" value="4" enum=""> Amount of weights/bone indices per vertex (always 4). </constant> <constant name="ARRAY_VERTEX" value="0"> Vertex array (array of [Vector3] vertices). </constant> <constant name="ARRAY_NORMAL" value="1"> Normal array (array of [Vector3] normals). </constant> <constant name="ARRAY_TANGENT" value="2"> Tangent array, array of groups of 4 floats. first 3 floats determine the tangent, and the last the binormal direction as -1 or 1. </constant> <constant name="ARRAY_COLOR" value="3"> Vertex array (array of [Color] colors). </constant> <constant name="ARRAY_TEX_UV" value="4"> UV array (array of [Vector3] UVs or float array of groups of 2 floats (u,v)). </constant> <constant name="ARRAY_TEX_UV2" value="5"> Second UV array (array of [Vector3] UVs or float array of groups of 2 floats (u,v)). </constant> <constant name="ARRAY_BONES" value="6"> Array of bone indices, as a float array. Each element in groups of 4 floats. </constant> <constant name="ARRAY_WEIGHTS" value="7"> Array of bone weights, as a float array. Each element in groups of 4 floats. </constant> <constant name="ARRAY_INDEX" value="8"> Array of integers, used as indices referencing vertices. No index can be beyond the vertex array size. </constant> <constant name="ARRAY_MAX" value="9"> </constant> <constant name="ARRAY_FORMAT_VERTEX" value="1"> Array format will include vertices (mandatory). </constant> <constant name="ARRAY_FORMAT_NORMAL" value="2"> Array format will include normals </constant> <constant name="ARRAY_FORMAT_TANGENT" value="4"> Array format will include tangents </constant> <constant name="ARRAY_FORMAT_COLOR" value="8"> Array format will include a color array. </constant> <constant name="ARRAY_FORMAT_TEX_UV" value="16"> Array format will include UVs. </constant> <constant name="ARRAY_FORMAT_TEX_UV2" value="32"> Array format will include another set of UVs. </constant> <constant name="ARRAY_FORMAT_BONES" value="64"> Array format will include bone indices. </constant> <constant name="ARRAY_FORMAT_WEIGHTS" value="128"> Array format will include bone weights. </constant> <constant name="ARRAY_FORMAT_INDEX" value="256"> Index array will be used. </constant> </constants> </class>