<?xml version="1.0" encoding="UTF-8" ?> <class name="AnimationTree" inherits="Node" version="4.0"> <brief_description> A node to be used for advanced animation transitions in an [AnimationPlayer]. </brief_description> <description> </description> <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> <link>https://github.com/godotengine/tps-demo</link> </tutorials> <methods> <method name="advance"> <return type="void"> </return> <argument index="0" name="delta" type="float"> </argument> <description> Manually advance the animations by the specified time (in seconds). </description> </method> <method name="get_root_motion_transform" qualifiers="const"> <return type="Transform"> </return> <description> </description> </method> <method name="rename_parameter"> <return type="void"> </return> <argument index="0" name="old_name" type="String"> </argument> <argument index="1" name="new_name" type="String"> </argument> <description> </description> </method> </methods> <members> <member name="active" type="bool" setter="set_active" getter="is_active" default="false"> If [code]true[/code], the [AnimationTree] will be processing. </member> <member name="anim_player" type="NodePath" setter="set_animation_player" getter="get_animation_player" default="NodePath("")"> The path to the [AnimationPlayer] used for animating. </member> <member name="process_mode" type="int" setter="set_process_mode" getter="get_process_mode" enum="AnimationTree.AnimationProcessMode" default="1"> The process mode of this [AnimationTree]. See [enum AnimationProcessMode] for available modes. </member> <member name="root_motion_track" type="NodePath" setter="set_root_motion_track" getter="get_root_motion_track" default="NodePath("")"> </member> <member name="tree_root" type="AnimationNode" setter="set_tree_root" getter="get_tree_root"> The root animation node of this [AnimationTree]. See [AnimationNode]. </member> </members> <constants> <constant name="ANIMATION_PROCESS_PHYSICS" value="0" enum="AnimationProcessMode"> The animations will progress during the physics frame (i.e. [method Node._physics_process]). </constant> <constant name="ANIMATION_PROCESS_IDLE" value="1" enum="AnimationProcessMode"> The animations will progress during the idle frame (i.e. [method Node._process]). </constant> <constant name="ANIMATION_PROCESS_MANUAL" value="2" enum="AnimationProcessMode"> The animations will only progress manually (see [method advance]). </constant> </constants> </class>