A generic animation transition node for [AnimationTree].
Simple state machine for cases which don't require a more advanced [AnimationNodeStateMachine]. Animations can be connected to the inputs and transition times can be specified.
$DOCS_URL/tutorials/animation/animation_tree.html
https://godotengine.org/asset-library/asset/125
https://godotengine.org/asset-library/asset/678
The number of enabled input ports for this node.
If [code]true[/code], the destination animation is played back from the beginning when switched.
Cross-fading time (in seconds) between each animation connected to the inputs.