A generic animation transition node for [AnimationTree]. Simple state machine for cases which don't require a more advanced [AnimationNodeStateMachine]. Animations can be connected to the inputs and transition times can be specified. $DOCS_URL/tutorials/animation/animation_tree.html https://godotengine.org/asset-library/asset/125 https://godotengine.org/asset-library/asset/678 The number of enabled input ports for this node. If [code]true[/code], the destination animation is played back from the beginning when switched. Cross-fading time (in seconds) between each animation connected to the inputs.