<?xml version="1.0" encoding="UTF-8" ?> <class name="AnimationNodeStateMachineTransition" inherits="Resource" category="Core" version="3.1"> <brief_description> </brief_description> <description> </description> <tutorials> </tutorials> <demos> </demos> <methods> </methods> <members> <member name="advance_condition" type="String" setter="set_advance_condition" getter="get_advance_condition"> </member> <member name="auto_advance" type="bool" setter="set_auto_advance" getter="has_auto_advance"> </member> <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled"> </member> <member name="priority" type="int" setter="set_priority" getter="get_priority"> </member> <member name="switch_mode" type="int" setter="set_switch_mode" getter="get_switch_mode" enum="AnimationNodeStateMachineTransition.SwitchMode"> </member> <member name="xfade_time" type="float" setter="set_xfade_time" getter="get_xfade_time"> </member> </members> <signals> <signal name="advance_condition_changed"> <description> </description> </signal> </signals> <constants> <constant name="SWITCH_MODE_IMMEDIATE" value="0" enum="SwitchMode"> </constant> <constant name="SWITCH_MODE_SYNC" value="1" enum="SwitchMode"> </constant> <constant name="SWITCH_MODE_AT_END" value="2" enum="SwitchMode"> </constant> </constants> </class>