Playback control for [AnimationNodeStateMachine].
Allows control of [AnimationTree] state machines created with [AnimationNodeStateMachine]. Retrieve with [code]$AnimationTree.get("parameters/playback")[/code].
[b]Example:[/b]
[codeblocks]
[gdscript]
var state_machine = $AnimationTree.get("parameters/playback")
state_machine.travel("some_state")
[/gdscript]
[csharp]
var stateMachine = GetNode<AnimationTree>("AnimationTree").Get("parameters/playback") as AnimationNodeStateMachinePlayback;
stateMachine.Travel("some_state");
[/csharp]
[/codeblocks]
https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html
Returns the currently playing animation state.
Returns the playback position within the current animation state.
Returns the current travel path as computed internally by the A* algorithm.
Returns [code]true[/code] if an animation is playing.
Starts playing the given animation.
Stops the currently playing animation.
Transitions from the current state to another one, following the shortest path.