Playback control for [AnimationNodeStateMachine]. Allows control of [AnimationTree] state machines created with [AnimationNodeStateMachine]. Retrieve with [code]$AnimationTree.get("parameters/playback")[/code]. [b]Example:[/b] [codeblocks] [gdscript] var state_machine = $AnimationTree.get("parameters/playback") state_machine.travel("some_state") [/gdscript] [csharp] var stateMachine = GetNode<AnimationTree>("AnimationTree").Get("parameters/playback") as AnimationNodeStateMachinePlayback; stateMachine.Travel("some_state"); [/csharp] [/codeblocks] $DOCS_URL/tutorials/animation/animation_tree.html Returns the currently playing animation state. Returns the playback position within the current animation state. Returns the current travel path as computed internally by the A* algorithm. Returns [code]true[/code] if an animation is playing. If there is a next path by travel or auto advance, immediately transitions from the current state to the next state. Starts playing the given animation. If [param reset] is [code]true[/code], the animation is played from the beginning. Stops the currently playing animation. Transitions from the current state to another one, following the shortest path. If the path does not connect from the current state, the animation will play after the state teleports. If [param reset_on_teleport] is [code]true[/code], the animation is played from the beginning when the travel cause a teleportation.