<?xml version="1.0" encoding="UTF-8" ?> <class name="AnimationNodeBlendTree" inherits="AnimationRootNode" version="4.0"> <brief_description> [AnimationTree] node resource that contains many blend type nodes. </brief_description> <description> This node may contain a sub-tree of any other blend type nodes, such as mix, blend2, blend3, one shot, etc. This is one of the most commonly used roots. </description> <tutorials> <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> </tutorials> <methods> <method name="add_node"> <return type="void"> </return> <argument index="0" name="name" type="StringName"> </argument> <argument index="1" name="node" type="AnimationNode"> </argument> <argument index="2" name="position" type="Vector2" default="Vector2( 0, 0 )"> </argument> <description> Adds an [AnimationNode] at the given [code]position[/code]. The [code]name[/code] is used to identify the created sub-node later. </description> </method> <method name="connect_node"> <return type="void"> </return> <argument index="0" name="input_node" type="StringName"> </argument> <argument index="1" name="input_index" type="int"> </argument> <argument index="2" name="output_node" type="StringName"> </argument> <description> Connects the output of an [AnimationNode] as input for another [AnimationNode], at the input port specified by [code]input_index[/code]. </description> </method> <method name="disconnect_node"> <return type="void"> </return> <argument index="0" name="input_node" type="StringName"> </argument> <argument index="1" name="input_index" type="int"> </argument> <description> Disconnects the node connected to the specified input. </description> </method> <method name="get_node" qualifiers="const"> <return type="AnimationNode"> </return> <argument index="0" name="name" type="StringName"> </argument> <description> Returns the sub-node with the specified [code]name[/code]. </description> </method> <method name="get_node_position" qualifiers="const"> <return type="Vector2"> </return> <argument index="0" name="name" type="StringName"> </argument> <description> Returns the position of the sub-node with the specified [code]name[/code]. </description> </method> <method name="has_node" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="name" type="StringName"> </argument> <description> Returns [code]true[/code] if a sub-node with specified [code]name[/code] exists. </description> </method> <method name="remove_node"> <return type="void"> </return> <argument index="0" name="name" type="StringName"> </argument> <description> Removes a sub-node. </description> </method> <method name="rename_node"> <return type="void"> </return> <argument index="0" name="name" type="StringName"> </argument> <argument index="1" name="new_name" type="StringName"> </argument> <description> Changes the name of a sub-node. </description> </method> <method name="set_node_position"> <return type="void"> </return> <argument index="0" name="name" type="StringName"> </argument> <argument index="1" name="position" type="Vector2"> </argument> <description> Modifies the position of a sub-node. </description> </method> </methods> <members> <member name="graph_offset" type="Vector2" setter="set_graph_offset" getter="get_graph_offset" default="Vector2( 0, 0 )"> The global offset of all sub-nodes. </member> </members> <constants> <constant name="CONNECTION_OK" value="0"> The connection was successful. </constant> <constant name="CONNECTION_ERROR_NO_INPUT" value="1"> The input node is [code]null[/code]. </constant> <constant name="CONNECTION_ERROR_NO_INPUT_INDEX" value="2"> The specified input port is out of range. </constant> <constant name="CONNECTION_ERROR_NO_OUTPUT" value="3"> The output node is [code]null[/code]. </constant> <constant name="CONNECTION_ERROR_SAME_NODE" value="4"> Input and output nodes are the same. </constant> <constant name="CONNECTION_ERROR_CONNECTION_EXISTS" value="5"> The specified connection already exists. </constant> </constants> </class>