Blends linearly between two of any number of [AnimationNode] of any type placed on a virtual axis.
A resource to add to an [AnimationNodeBlendTree].
This is a virtual axis on which you can add any type of [AnimationNode] using [method add_blend_point].
Outputs the linear blend of the two [AnimationNode]s closest to the node's current value.
You can set the extents of the axis using the [member min_space] and [member max_space].
$DOCS_URL/tutorials/animation/animation_tree.html
Adds a new point that represents a [param node] on the virtual axis at a given position set by [param pos]. You can insert it at a specific index using the [param at_index] argument. If you use the default value for [param at_index], the point is inserted at the end of the blend points array.
Returns the number of points on the blend axis.
Returns the [AnimationNode] referenced by the point at index [param point].
Returns the position of the point at index [param point].
Removes the point at index [param point] from the blend axis.
Changes the [AnimationNode] referenced by the point at index [param point].
Updates the position of the point at index [param point] on the blend axis.
The blend space's axis's upper limit for the points' position. See [method add_blend_point].
The blend space's axis's lower limit for the points' position. See [method add_blend_point].
Position increment to snap to when moving a point on the axis.
If [code]false[/code], the blended animations' frame are stopped when the blend value is [code]0[/code].
If [code]true[/code], forcing the blended animations to advance frame.
Label of the virtual axis of the blend space.