<?xml version="1.0" encoding="UTF-8" ?> <class name="AnimationNodeBlendSpace1D" inherits="AnimationRootNode" version="4.0"> <brief_description> Blends linearly between two of any number of [AnimationNode] of any type placed on a virtual axis. </brief_description> <description> A resource to add to an [AnimationNodeBlendTree]. This is a virtual axis on which you can add any type of [AnimationNode] using [method add_blend_point]. Outputs the linear blend of the two [AnimationNode]s closest to the node's current value. You can set the extents of the axis using the [member min_space] and [member max_space]. </description> <tutorials> <link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> </tutorials> <methods> <method name="add_blend_point"> <return type="void" /> <argument index="0" name="node" type="AnimationRootNode" /> <argument index="1" name="pos" type="float" /> <argument index="2" name="at_index" type="int" default="-1" /> <description> Adds a new point that represents a [code]node[/code] on the virtual axis at a given position set by [code]pos[/code]. You can insert it at a specific index using the [code]at_index[/code] argument. If you use the default value for [code]at_index[/code], the point is inserted at the end of the blend points array. </description> </method> <method name="get_blend_point_count" qualifiers="const"> <return type="int" /> <description> Returns the number of points on the blend axis. </description> </method> <method name="get_blend_point_node" qualifiers="const"> <return type="AnimationRootNode" /> <argument index="0" name="point" type="int" /> <description> Returns the [AnimationNode] referenced by the point at index [code]point[/code]. </description> </method> <method name="get_blend_point_position" qualifiers="const"> <return type="float" /> <argument index="0" name="point" type="int" /> <description> Returns the position of the point at index [code]point[/code]. </description> </method> <method name="remove_blend_point"> <return type="void" /> <argument index="0" name="point" type="int" /> <description> Removes the point at index [code]point[/code] from the blend axis. </description> </method> <method name="set_blend_point_node"> <return type="void" /> <argument index="0" name="point" type="int" /> <argument index="1" name="node" type="AnimationRootNode" /> <description> Changes the [AnimationNode] referenced by the point at index [code]point[/code]. </description> </method> <method name="set_blend_point_position"> <return type="void" /> <argument index="0" name="point" type="int" /> <argument index="1" name="pos" type="float" /> <description> Updates the position of the point at index [code]point[/code] on the blend axis. </description> </method> </methods> <members> <member name="max_space" type="float" setter="set_max_space" getter="get_max_space" default="1.0"> The blend space's axis's upper limit for the points' position. See [method add_blend_point]. </member> <member name="min_space" type="float" setter="set_min_space" getter="get_min_space" default="-1.0"> The blend space's axis's lower limit for the points' position. See [method add_blend_point]. </member> <member name="snap" type="float" setter="set_snap" getter="get_snap" default="0.1"> Position increment to snap to when moving a point on the axis. </member> <member name="value_label" type="String" setter="set_value_label" getter="get_value_label" default=""value""> Label of the virtual axis of the blend space. </member> </members> <constants> </constants> </class>