<?xml version="1.0" encoding="UTF-8" ?> <class name="AnimationNodeBlend2" inherits="AnimationNode" version="4.0"> <brief_description> Blends two animations linearly inside of an [AnimationNodeBlendTree]. </brief_description> <description> A resource to add to an [AnimationNodeBlendTree]. Blends two animations linearly based on an amount value in the [code][0.0, 1.0][/code] range. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link> </tutorials> <methods> </methods> <members> <member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync" default="false"> If [code]true[/code], sets the [code]optimization[/code] to [code]false[/code] when calling [method AnimationNode.blend_input], forcing the blended animations to update every frame. </member> </members> <constants> </constants> </class>