<?xml version="1.0" encoding="UTF-8" ?> <class name="AnimationNode" inherits="Resource" category="Core" version="3.2"> <brief_description> Base resource for [AnimationTree] nodes. </brief_description> <description> Base resource for [AnimationTree] nodes. In general, it's not used directly, but you can create custom ones with custom blending formulas. Inherit this when creating nodes mainly for use in [AnimationNodeBlendTree], otherwise [AnimationRootNode] should be used instead. </description> <tutorials> </tutorials> <methods> <method name="add_input"> <return type="void"> </return> <argument index="0" name="name" type="String"> </argument> <description> Adds an input to the node. This is only useful for nodes created for use in an [AnimationNodeBlendTree] </description> </method> <method name="blend_animation"> <return type="void"> </return> <argument index="0" name="animation" type="String"> </argument> <argument index="1" name="time" type="float"> </argument> <argument index="2" name="delta" type="float"> </argument> <argument index="3" name="seeked" type="bool"> </argument> <argument index="4" name="blend" type="float"> </argument> <description> Blend an animation by "blend" amount (name must be valid in the linked [AnimationPlayer]). A time and delta mas be passed, as well as whether seek happened. </description> </method> <method name="blend_input"> <return type="float"> </return> <argument index="0" name="input_index" type="int"> </argument> <argument index="1" name="time" type="float"> </argument> <argument index="2" name="seek" type="bool"> </argument> <argument index="3" name="blend" type="float"> </argument> <argument index="4" name="filter" type="int" enum="AnimationNode.FilterAction" default="0"> </argument> <argument index="5" name="optimize" type="bool" default="true"> </argument> <description> Blend an input. This is only useful for nodes created for an [AnimationNodeBlendTree]. Time is a delta, unless "seek" is [code]true[/code], in which case it is absolute. A filter mode may be optionally passed. </description> </method> <method name="blend_node"> <return type="float"> </return> <argument index="0" name="name" type="String"> </argument> <argument index="1" name="node" type="AnimationNode"> </argument> <argument index="2" name="time" type="float"> </argument> <argument index="3" name="seek" type="bool"> </argument> <argument index="4" name="blend" type="float"> </argument> <argument index="5" name="filter" type="int" enum="AnimationNode.FilterAction" default="0"> </argument> <argument index="6" name="optimize" type="bool" default="true"> </argument> <description> Blend another animation node (in case this node contains children animation nodes). This function is only useful if you inherit from [AnimationRootNode] instead, else editors will not display your node for addition. </description> </method> <method name="get_caption" qualifiers="virtual"> <return type="String"> </return> <description> Gets the text caption for this node (used by some editors). </description> </method> <method name="get_child_by_name" qualifiers="virtual"> <return type="Object"> </return> <argument index="0" name="name" type="String"> </argument> <description> Gets a child node by index (used by editors inheriting from [AnimationRootNode]). </description> </method> <method name="get_child_nodes" qualifiers="virtual"> <return type="Dictionary"> </return> <description> Gets all children nodes in order as a [code]name: node[/code] dictionary. Only useful when inheriting [AnimationRootNode]. </description> </method> <method name="get_input_count" qualifiers="const"> <return type="int"> </return> <description> Amount of inputs in this node, only useful for nodes that go into [AnimationNodeBlendTree]. </description> </method> <method name="get_input_name"> <return type="String"> </return> <argument index="0" name="input" type="int"> </argument> <description> Gets the name of an input by index. </description> </method> <method name="get_parameter" qualifiers="const"> <return type="Variant"> </return> <argument index="0" name="name" type="String"> </argument> <description> Gets the value of a parameter. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees. </description> </method> <method name="get_parameter_default_value" qualifiers="virtual"> <return type="Variant"> </return> <argument index="0" name="name" type="String"> </argument> <description> Gets the default value of a parameter. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees. </description> </method> <method name="get_parameter_list" qualifiers="virtual"> <return type="Array"> </return> <description> Gets the property information for parameter. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees. Format is similar to [method Object.get_property_list]. </description> </method> <method name="has_filter" qualifiers="virtual"> <return type="String"> </return> <description> Returns [code]true[/code] whether you want the blend tree editor to display filter editing on this node. </description> </method> <method name="is_path_filtered" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="path" type="NodePath"> </argument> <description> Returns [code]true[/code] whether a given path is filtered. </description> </method> <method name="process" qualifiers="virtual"> <return type="void"> </return> <argument index="0" name="time" type="float"> </argument> <argument index="1" name="seek" type="bool"> </argument> <description> Called when a custom node is processed. The argument "time" is relative, unless "seek" is [code]true[/code] (in which case it is absolute). Here, call the [method blend_input], [method blend_node] or [method blend_animation] functions. You can also use [method get_parameter] and [method set_parameter] to modify local memory. This function returns the time left for the current animation to finish (if unsure, just pass the value from the main blend being called). </description> </method> <method name="remove_input"> <return type="void"> </return> <argument index="0" name="index" type="int"> </argument> <description> Removes an input, call this only when inactive. </description> </method> <method name="set_filter_path"> <return type="void"> </return> <argument index="0" name="path" type="NodePath"> </argument> <argument index="1" name="enable" type="bool"> </argument> <description> Adds or removes a path for the filter. </description> </method> <method name="set_parameter"> <return type="void"> </return> <argument index="0" name="name" type="String"> </argument> <argument index="1" name="value" type="Variant"> </argument> <description> Sets a custom parameter. These are used as local storage, because resources can be reused across the tree or scenes. </description> </method> </methods> <members> <member name="filter_enabled" type="bool" setter="set_filter_enabled" getter="is_filter_enabled"> If [code]true[/code], filtering is enabled. </member> </members> <signals> <signal name="removed_from_graph"> <description> Called when the node was removed from the graph. </description> </signal> <signal name="tree_changed"> <description> Emitted by nodes that inherit from this class and that have an internal tree when one of their nodes changes. The nodes that emit this signal are [AnimationNodeBlendSpace1D], [AnimationNodeBlendSpace2D], [AnimationNodeStateMachine], and [AnimationNodeBlendTree]. </description> </signal> </signals> <constants> <constant name="FILTER_IGNORE" value="0" enum="FilterAction"> Do not use filtering. </constant> <constant name="FILTER_PASS" value="1" enum="FilterAction"> Paths matching the filter will be allowed to pass. </constant> <constant name="FILTER_STOP" value="2" enum="FilterAction"> Paths matching the filter will be discarded. </constant> <constant name="FILTER_BLEND" value="3" enum="FilterAction"> Paths matching the filter will be blended (by the blend value). </constant> </constants> </class>