<?xml version="1.0" encoding="UTF-8" ?> <class name="AABB" category="Built-In Types" version="3.1"> <brief_description> Axis-Aligned Bounding Box. </brief_description> <description> AABB consists of a position, a size, and several utility functions. It is typically used for fast overlap tests. </description> <tutorials> http://docs.godotengine.org/en/3.0/tutorials/math/index.html </tutorials> <demos> </demos> <methods> <method name="AABB"> <return type="AABB"> </return> <argument index="0" name="position" type="Vector3"> </argument> <argument index="1" name="size" type="Vector3"> </argument> <description> Optional constructor, accepts position and size. </description> </method> <method name="encloses"> <return type="bool"> </return> <argument index="0" name="with" type="AABB"> </argument> <description> Returns [code]true[/code] if this [code]AABB[/code] completely encloses another one. </description> </method> <method name="expand"> <return type="AABB"> </return> <argument index="0" name="to_point" type="Vector3"> </argument> <description> Returns this [code]AABB[/code] expanded to include a given point. </description> </method> <method name="get_area"> <return type="float"> </return> <description> Gets the area of the [code]AABB[/code]. </description> </method> <method name="get_endpoint"> <return type="Vector3"> </return> <argument index="0" name="idx" type="int"> </argument> <description> Gets the position of the 8 endpoints of the [code]AABB[/code] in space. </description> </method> <method name="get_longest_axis"> <return type="Vector3"> </return> <description> Returns the normalized longest axis of the [code]AABB[/code]. </description> </method> <method name="get_longest_axis_index"> <return type="int"> </return> <description> Returns the index of the longest axis of the [code]AABB[/code] (according to [Vector3]::AXIS* enum). </description> </method> <method name="get_longest_axis_size"> <return type="float"> </return> <description> Returns the scalar length of the longest axis of the [code]AABB[/code]. </description> </method> <method name="get_shortest_axis"> <return type="Vector3"> </return> <description> Returns the normalized shortest axis of the [code]AABB[/code]. </description> </method> <method name="get_shortest_axis_index"> <return type="int"> </return> <description> Returns the index of the shortest axis of the [code]AABB[/code] (according to [Vector3]::AXIS* enum). </description> </method> <method name="get_shortest_axis_size"> <return type="float"> </return> <description> Returns the scalar length of the shortest axis of the [code]AABB[/code]. </description> </method> <method name="get_support"> <return type="Vector3"> </return> <argument index="0" name="dir" type="Vector3"> </argument> <description> Returns the support point in a given direction. This is useful for collision detection algorithms. </description> </method> <method name="grow"> <return type="AABB"> </return> <argument index="0" name="by" type="float"> </argument> <description> Returns a copy of the [code]AABB[/code] grown a given amount of units towards all the sides. </description> </method> <method name="has_no_area"> <return type="bool"> </return> <description> Returns [code]true[/code] if the [code]AABB[/code] is flat or empty. </description> </method> <method name="has_no_surface"> <return type="bool"> </return> <description> Returns [code]true[/code] if the [code]AABB[/code] is empty. </description> </method> <method name="has_point"> <return type="bool"> </return> <argument index="0" name="point" type="Vector3"> </argument> <description> Returns [code]true[/code] if the [code]AABB[/code] contains a point. </description> </method> <method name="intersection"> <return type="AABB"> </return> <argument index="0" name="with" type="AABB"> </argument> <description> Returns the intersection between two [code]AABB[/code]. An empty AABB (size 0,0,0) is returned on failure. </description> </method> <method name="intersects"> <return type="bool"> </return> <argument index="0" name="with" type="AABB"> </argument> <description> Returns [code]true[/code] if the [code]AABB[/code] overlaps with another. </description> </method> <method name="intersects_plane"> <return type="bool"> </return> <argument index="0" name="plane" type="Plane"> </argument> <description> Returns [code]true[/code] if the [code]AABB[/code] is on both sides of a plane. </description> </method> <method name="intersects_segment"> <return type="bool"> </return> <argument index="0" name="from" type="Vector3"> </argument> <argument index="1" name="to" type="Vector3"> </argument> <description> Returns [code]true[/code] if the [code]AABB[/code] intersects the line segment between [code]from[/code] and [code]to[/code]. </description> </method> <method name="merge"> <return type="AABB"> </return> <argument index="0" name="with" type="AABB"> </argument> <description> Returns a larger AABB that contains this AABB and [code]with[/code]. </description> </method> </methods> <members> <member name="end" type="Vector3" setter="" getter=""> Ending corner. </member> <member name="position" type="Vector3" setter="" getter=""> Beginning corner. </member> <member name="size" type="Vector3" setter="" getter=""> Size from position to end. </member> </members> <constants> </constants> </class>