Global scope constants and variables. Global scope constants and variables. This is all that resides in the globals, constants regarding error codes, scancodes, property hints, etc. It's not much. Singletons are also documented here, since they can be accessed from anywhere. [ARVRServer] singleton [AudioServer] singleton [CameraServer] singleton [ClassDB] singleton [Engine] singleton [Geometry] singleton [IP] singleton [Input] singleton [InputMap] singleton [JSON] singleton [JavaScript] singleton [Marshalls] singleton [OS] singleton [Performance] singleton [Physics2DServer] singleton [PhysicsServer] singleton [ProjectSettings] singleton [ResourceLoader] singleton [ResourceSaver] singleton [TranslationServer] singleton [VisualScriptEditor] singleton [VisualServer] singleton Left margin, used usually for [Control] or [StyleBox] derived classes. Top margin, used usually for [Control] or [StyleBox] derived classes. Right margin, used usually for [Control] or [StyleBox] derived classes. Bottom margin, used usually for [Control] or [StyleBox] derived classes. General vertical alignment, used usually for [Separator], [ScrollBar], [Slider], etc. General horizontal alignment, used usually for [Separator], [ScrollBar], [Slider], etc. Horizontal left alignment, usually for text-derived classes. Horizontal center alignment, usually for text-derived classes. Horizontal right alignment, usually for text-derived classes. Vertical top alignment, usually for text-derived classes. Vertical center alignment, usually for text-derived classes. Vertical bottom alignment, usually for text-derived classes. Scancodes with this bit applied are non printable. Escape Key Tab Key Shift-Tab Key Backspace Key Return Key (On Main Keyboard) Enter Key (On Numpad) Insert Key Delete Key Pause Key Printscreen Key System Request Key Clear Key Home Key End Key Left Arrow Key Up Arrow Key Right Arrow Key Down Arrow Key Pageup Key Pagedown Key Shift Key Control Key Meta Key Alt Key Capslock Key Numlock Key Scrolllock Key F1 Key F2 Key F3 Key F4 Key F5 Key F6 Key F7 Key F8 Key F9 Key F10 Key F11 Key F12 Key F13 Key F14 Key F15 Key F16 Key Multiply Key on Numpad Divide Key on Numpad Subtract Key on Numpad Period Key on Numpad Add Key on Numpad Number 0 on Numpad Number 1 on Numpad Number 2 on Numpad Number 3 on Numpad Number 4 on Numpad Number 5 on Numpad Number 6 on Numpad Number 7 on Numpad Number 8 on Numpad Number 9 on Numpad Left Super Key (Windows Key) Right Super Key (Windows Key) Context menu key Left Hyper Key Right Hyper Key Help key Left Direction Key Right Direction Key Back key Forward key Stop key Refresh key Volume down key Mute volume key Volume up key Bass Boost Key Bass Up Key Bass Down Key Treble Up Key Treble Down Key Media play key Media stop key Previous song key Next song key Media record key Home page key Favorites key Search key Standby Key Open URL / Launch Browser Key Launch Mail Key Launch Media Key Launch Shortcut 0 Key Launch Shortcut 1 Key Launch Shortcut 2 Key Launch Shortcut 3 Key Launch Shortcut 4 Key Launch Shortcut 5 Key Launch Shortcut 6 Key Launch Shortcut 7 Key Launch Shortcut 8 Key Launch Shortcut 9 Key Launch Shortcut A Key Launch Shortcut B Key Launch Shortcut C Key Launch Shortcut D Key Launch Shortcut E Key Launch Shortcut F Key Unknown Key Space Key ! key " key # key $ key % key & key ' key ( key ) key * key + key , key - key . key / key Number 0 Number 1 Number 2 Number 3 Number 4 Number 5 Number 6 Number 7 Number 8 Number 9 : key ; key Lower than key = key Greater than key ? key @ key A Key B Key C Key D Key E Key F Key G Key H Key I Key J Key K Key L Key M Key N Key O Key P Key Q Key R Key S Key T Key U Key V Key W Key X Key Y Key Z Key [ key \ key ] key ^ key _ key Left Quote Key { key | key } key ~ key ¢ key Yen Key ¦ key § key ¨ key © key « key » key ‐ key ® key Macron Key ° key ± key ² key ³ key ´ key µ key Paragraph Key · key ¬ key ¹ key ♂ key » key ¼ key ½ key ¾ key ¿ key à key á key â key ã key ä key å key æ key ç key è key é key ê key ë key ì key í key î key ë key ð key ñ key ò key ó key ô key õ key ö key × key ø key ù key ú key û key ü key ý key þ key ß key ÷ key ÿ key Key Code Mask Modifier Key Mask Shift Key Mask Alt Key Mask Meta Key Mask CTRL Key Mask CMD Key Mask Keypad Key Mask Group Switch Key Mask Left Mouse Button Right Mouse Button Middle Mouse Button Extra Mouse Button 1 Extra Mouse Button 2 Mouse wheel up Mouse wheel down Mouse wheel left button Mouse wheel right button Left Mouse Button Mask Right Mouse Button Mask Middle Mouse Button Mask Extra Mouse Button 1 Mask Extra Mouse Button 2 Mask Joypad Button 0 Joypad Button 1 Joypad Button 2 Joypad Button 3 Joypad Button 4 Joypad Button 5 Joypad Button 6 Joypad Button 7 Joypad Button 8 Joypad Button 9 Joypad Button 10 Joypad Button 11 Joypad Button 12 Joypad Button 13 Joypad Button 14 Joypad Button 15 Represents the maximum number of joystick buttons supported. DUALSHOCK circle button DUALSHOCK X button DUALSHOCK square button DUALSHOCK triangle button XBOX controller B button XBOX controller A button XBOX controller X button XBOX controller Y button DualShock controller A button DualShock controller B button DualShock controller X button DualShock controller Y button Grip (side) buttons on a VR controller Push down on the touchpad or main joystick on a VR controller Trigger on a VR controller A button on the right Oculus Touch controller, X button on the left controller (also when used in OpenVR) B button on the right Oculus Touch controller, Y button on the left controller (also when used in OpenVR) Menu button on either Oculus Touch controller. Menu button in OpenVR (Except when Oculus Touch controllers are used) Joypad Button Select Joypad Button Start Joypad DPad Up Joypad DPad Down Joypad DPad Left Joypad DPad Right Joypad Left Shoulder Button Joypad Left Trigger Joypad Left Stick Click Joypad Right Shoulder Button Joypad Right Trigger Joypad Right Stick Click Joypad Left Stick Horizontal Axis Joypad Left Stick Vertical Axis Joypad Right Stick Horizontal Axis Joypad Right Stick Vertical Axis Joypad Left Trigger Analog Axis Joypad Right Trigger Analog Axis Represents the maximum number of joystick axes supported. Joypad Left Stick Horizontal Axis Joypad Left Stick Vertical Axis Joypad Right Stick Horizontal Axis Joypad Right Stick Vertical Axis Joypad Left Analog Trigger Joypad Right Analog Trigger VR Controller Analog Trigger VR Controller Analog Grip (side buttons) OpenVR touchpad X axis (Joystick axis on Oculus Touch and Windows MR controllers) OpenVR touchpad Y axis (Joystick axis on Oculus Touch and Windows MR controllers) Methods that return [enum Error] return [constant OK] when no error occurred. Note that many functions don't return an error code but will print error messages to stdout. Since [constant OK] has value 0, and all other failure codes are positive integers, it can also be used in boolean checks, e.g.: [codeblock] var err = method_that_returns_error() if (err != OK): print("Failure!) # Or, equivalent: if (err): print("Still failing!) [/codeblock] Generic error. Unavailable error. Unconfigured error. Unauthorized error. Parameter range error. Out of memory (OOM) error. File: Not found error. File: Bad drive error. File: Bad path error. File: No permission error. File: Already in use error. File: Can't open error. File: Can't write error. File: Can't read error. File: Unrecognized error. File: Corrupt error. File: Missing dependencies error. File: End of file (EOF) error. Can't open error. Can't create error. Query failed error. Already in use error. Locked error. Timeout error. Can't connect error. Can't resolve error. Connection error. Can't acquire resource error. Can't fork process error. Invalid data error. Invalid parameter error. Already exists error. Does not exist error. Database: Read error. Database: Write error. Compilation failed error. Method not found error. Linking failed error. Script failed error. Cycling link (import cycle) error. Invalid declaration error. Duplicate symbol error. Parse error. Busy error. Skip error. Help error. Bug error. Printer on fire error. (This is an easter egg, no engine methods return this error code.) No hint for edited property. Hints that the string is a range, defined as "min,max" or "min,max,step". This is valid for integers and floats. Hints that the string is an exponential range, defined as "min,max" or "min,max,step". This is valid for integers and floats. Property hint for an enumerated value, like "Hello,Something,Else". This is valid for integer, float and string properties. Property hint for a bitmask description, for bits 0,1,2,3 and 5 the hint would be like "Bit0,Bit1,Bit2,Bit3,,Bit5". Valid only for integers. String property is a file (so pop up a file dialog when edited). Hint string can be a set of wildcards like "*.doc". String property is a directory (so pop up a file dialog when edited). String property is a resource, so open the resource popup menu when edited. Hints that the image is compressed using lossy compression. Hints that the image is compressed using lossless compression. Property will be used as storage (default). Property will be visible in editor (default). Default usage (storage and editor). Flag for normal method Flag for editor method Flag for constant method Flag for virtual method Flag for method from script Default method flags Variable is of type nil (only applied for null). Variable is of type [bool]. Variable is of type [int]. Variable is of type [float]/real. Variable is of type [String]. Variable is of type [Vector2]. Variable is of type [Rect2]. Variable is of type [Vector3]. Variable is of type [Transform2D]. Variable is of type [Plane]. Variable is of type [Quat]. Variable is of type [AABB]. Variable is of type [Basis]. Variable is of type [Transform]. Variable is of type [Color]. Variable is of type [NodePath]. Variable is of type [RID]. Variable is of type [Object]. Variable is of type [Dictionary]. Variable is of type [Array]. Variable is of type [PoolByteArray]. Variable is of type [PoolIntArray]. Variable is of type [PoolRealArray]. Variable is of type [PoolStringArray]. Variable is of type [PoolVector2Array]. Variable is of type [PoolVector3Array]. Variable is of type [PoolColorArray]. Represents the size of the [enum Variant.Type] enum. Represents the size of the [enum Variant.Operator] enum.