Global scope constants and variables.
Global scope constants and variables. This is all that resides in the globals, constants regarding error codes, scancodes, property hints, etc. It's not much.
Singletons are also documented here, since they can be accessed from anywhere.
[ARVRServer] singleton
[AudioServer] singleton
[ClassDB] singleton
[Engine] singleton
[Geometry] singleton
[IP] singleton
[Input] singleton
[InputMap] singleton
[Marshalls] singleton
[OS] singleton
[Performance] singleton
[Physics2DServer] singleton
[PhysicsServer] singleton
[ProjectSettings] singleton
[ResourceLoader] singleton
[ResourceSaver] singleton
[TranslationServer] singleton
[VisualServer] singleton
Left margin, used usually for [Control] or [StyleBox] derived classes.
Top margin, used usually for [Control] or [StyleBox] derived classes.
Right margin, used usually for [Control] or [StyleBox] derived classes.
Bottom margin, used usually for [Control] or [StyleBox] derived classes.
General vertical alignment, used usually for [Separator], [ScrollBar], [Slider], etc.
General horizontal alignment, used usually for [Separator], [ScrollBar], [Slider], etc.
Horizontal left alignment, usually for text-derived classes.
Horizontal center alignment, usually for text-derived classes.
Horizontal right alignment, usually for text-derived classes.
Vertical top alignment, usually for text-derived classes.
Vertical center alignment, usually for text-derived classes.
Vertical bottom alignment, usually for text-derived classes.
Scancodes with this bit applied are non printable.
Escape Key
Tab Key
Shift-Tab Key
Backspace Key
Return Key (On Main Keyboard)
Enter Key (On Numpad)
Insert Key
Delete Key
Pause Key
Printscreen Key
Home Key
End Key
Left Arrow Key
Up Arrow Key
Right Arrow Key
Down Arrow Key
Pageup Key
Pagedown Key
Shift Key
Control Key
Alt Key
Capslock Key
Numlock Key
Scrolllock Key
F1 Key
F2 Key
F3 Key
F4 Key
F5 Key
F6 Key
F7 Key
F8 Key
F9 Key
F10 Key
F11 Key
F12 Key
F13 Key
F14 Key
F15 Key
F16 Key
Multiply Key on Numpad
Divide Key on Numpad
Subtract Key on Numpad
Period Key on Numpad
Add Key on Numpad
Number 0 on Numpad
Number 1 on Numpad
Number 2 on Numpad
Number 3 on Numpad
Number 4 on Numpad
Number 5 on Numpad
Number 6 on Numpad
Number 7 on Numpad
Number 8 on Numpad
Number 9 on Numpad
Super Left key (windows key)
Super Left key (windows key)
Context menu key
Help key
Back key
Forward key
Stop key
Refresh key
Volume down key
Mute volume key
Volume up key
Media play key
Media stop key
Previous song key
Next song key
Media record key
Home page key
Favorites key
Search key
Space Key
! key
" key
# key
$ key
% key
& key
' key
( key
) key
* key
+ key
, key
- key
. key
/ key
Number 0
Number 1
Number 2
Number 3
Number 4
Number 5
Number 6
Number 7
Number 8
Number 9
: key
; key
Lower than key
= key
Greater than key
? key
@ key
A Key
B Key
C Key
D Key
E Key
F Key
G Key
H Key
I Key
J Key
K Key
L Key
M Key
N Key
O Key
P Key
Q Key
R Key
S Key
T Key
U Key
V Key
W Key
X Key
Y Key
Z Key
[ key
\ key
] key
^ key
_ key
{ key
| key
} key
~ key
¢ key
¦ key
§ key
¨ key
© key
« key
» key
‐ key
® key
° key
± key
² key
³ key
´ key
µ key
· key
¬ key
½ key
Left Mouse Button
Right Mouse Button
Middle Mouse Button
Mouse wheel up
Mouse wheel down
Mouse wheel left button
Mouse wheel right button
Joypad Button 0
Joypad Button 1
Joypad Button 2
Joypad Button 3
Joypad Button 4
Joypad Button 5
Joypad Button 6
Joypad Button 7
Joypad Button 8
Joypad Button 9
Joypad Button 10
Joypad Button 11
Joypad Button 12
Joypad Button 13
Joypad Button 14
Joypad Button 15
Joypad Button 16
DUALSHOCK circle button
DUALSHOCK X button
DUALSHOCK square button
DUALSHOCK triangle button
XBOX controller B button
XBOX controller A button
XBOX controller X button
XBOX controller Y button
Joypad Button Select
Joypad Button Start
Joypad DPad Up
Joypad DPad Down
Joypad DPad Left
Joypad DPad Right
Joypad Left Shoulder Button
Joypad Left Trigger
Joypad Left Stick Click
Joypad Right Shoulder Button
Joypad Right Trigger
Joypad Right Stick Click
Joypad Left Stick Horizontal Axis
Joypad Left Stick Vertical Axis
Joypad Right Stick Horizontal Axis
Joypad Right Stick Vertical Axis
Joypad Left Trigger Analog Axis
Joypad Right Trigger Analog Axis
Joypad Left Stick Horizontal Axis
Joypad Left Stick Vertical Axis
Joypad Right Stick Horizontal Axis
Joypad Right Stick Vertical Axis
Functions that return Error return OK when everything went ok. Most functions don't return error anyway and/or just print errors to stdout.
Generic fail return error.
No hint for edited property.
Hints that the string is a range, defined as "min,max" or "min,max,step". This is valid for integers and floats.
Hints that the string is an exponential range, defined as "min,max" or "min,max,step". This is valid for integers and floats.
Property hint for an enumerated value, like "Hello,Something,Else". This is valid for integer, float and string properties.
Property hint for a bitmask description, for bits 0,1,2,3 and 5 the hint would be like "Bit0,Bit1,Bit2,Bit3,,Bit5". Valid only for integers.
String property is a file (so pop up a file dialog when edited). Hint string can be a set of wildcards like "*.doc".
String property is a directory (so pop up a file dialog when edited).
String property is a resource, so open the resource popup menu when edited.
Property will be used as storage (default).
Property will be visible in editor (default).
Default usage (storage and editor).
Variable is of type nil (only applied for null).
Variable is of type [bool].
Variable is of type [int].
Variable is of type [float]/real.
Variable is of type [String].
Variable is of type [Vector2].
Variable is of type [Rect2].
Variable is of type [Vector3].
Variable is of type [Transform2D].
Variable is of type [Plane].
Variable is of type [Quat].
Variable is of type [Rect3].
Variable is of type [Basis].
Variable is of type [Transform].
Variable is of type [Color].
Variable is of type [NodePath].
Variable is of type [RID].
Variable is of type [Object].
Variable is of type [Dictionary].
Variable is of type [Array].
Variable is of type [PoolByteArray].
Variable is of type [PoolIntArray].
Variable is of type [PoolRealArray].
Variable is of type [PoolStringArray].
Variable is of type [PoolVector2Array].
Variable is of type [PoolVector3Array].
Variable is of type [PoolColorArray].