extends Control # Member variables var trans = ["linear", "sine", "quint", "quart", "quad", "expo", "elastic", "cubic", "circ", "bounce", "back"] var eases = ["in", "out", "in_out", "out_in"] var modes = ["move", "color", "scale", "rotate", "callback", "follow", "repeat", "pause"] var state = { trans = Tween.TRANS_LINEAR, eases = Tween.EASE_IN, } func _ready(): for index in range(trans.size()): var name = trans[index] get_node("trans/" + name).connect("pressed", self, "on_trans_changed", [name, index]) for index in range(eases.size()): var name = eases[index] get_node("eases/" + name).connect("pressed", self, "on_eases_changed", [name, index]) for index in range(modes.size()): var name = modes[index] get_node("modes/" + name).connect("pressed", self, "on_modes_changed", [name]) get_node("color/color_from").set_color(Color(1, 0, 0, 1)) get_node("color/color_from").connect("color_changed", self, "on_color_changed") get_node("color/color_to").set_color(Color(0, 1, 1, 1)) get_node("color/color_to").connect("color_changed", self, "on_color_changed") get_node("trans/linear").set_pressed(true) get_node("eases/in").set_pressed(true) get_node("modes/move").set_pressed(true) get_node("modes/repeat").set_pressed(true) reset_tween() func on_trans_changed(name, index): for index in range(trans.size()): var pressed = trans[index] == name var btn = get_node("trans/" + trans[index]) btn.set_pressed(pressed) btn.set_ignore_mouse(pressed) state.trans = index reset_tween() func on_eases_changed(name, index): for index in range(eases.size()): var pressed = eases[index] == name var btn = get_node("eases/" + eases[index]) btn.set_pressed(pressed) btn.set_ignore_mouse(pressed) state.eases = index reset_tween() func on_modes_changed(name): var tween = get_node("tween") if name == "pause": if get_node("modes/pause").is_pressed(): tween.stop_all() get_node("timeline").set_ignore_mouse(false) else: tween.resume_all() get_node("timeline").set_ignore_mouse(true) else: reset_tween() func on_color_changed(color): reset_tween() func reset_tween(): var tween = get_node("tween") var pos = tween.tell() tween.reset_all() tween.remove_all() var sprite = get_node("tween/area/sprite") var follow = get_node("tween/area/follow") var follow_2 = get_node("tween/area/follow_2") var size = get_node("tween/area").get_size() if get_node("modes/move").is_pressed(): tween.interpolate_method(sprite, "set_pos", Vector2(0, 0), Vector2(size.width, size.height), 2, state.trans, state.eases) tween.interpolate_property(sprite, "transform/pos", Vector2(size.width, size.height), Vector2(0, 0), 2, state.trans, state.eases, 2) if get_node("modes/color").is_pressed(): tween.interpolate_method(sprite, "set_modulate", get_node("color/color_from").get_color(), get_node("color/color_to").get_color(), 2, state.trans, state.eases) tween.interpolate_property(sprite, "modulate", get_node("color/color_to").get_color(), get_node("color/color_from").get_color(), 2, state.trans, state.eases, 2) else: sprite.set_modulate(Color(1,1,1,1)) if get_node("modes/scale").is_pressed(): tween.interpolate_method(sprite, "set_scale", Vector2(0.5, 0.5), Vector2(1.5, 1.5), 2, state.trans, state.eases) tween.interpolate_property(sprite, "transform/scale", Vector2(1.5, 1.5), Vector2(0.5, 0.5), 2, state.trans, state.eases, 2) else: sprite.set_scale(Vector2(1,1)) if get_node("modes/rotate").is_pressed(): tween.interpolate_method(sprite, "set_rotd", 0, 360, 2, state.trans, state.eases) tween.interpolate_property(sprite, "transform/rot", 360, 0, 2, state.trans, state.eases, 2) if get_node("modes/callback").is_pressed(): tween.interpolate_callback(self, 0.5, "on_callback", "0.5 second's after") tween.interpolate_callback(self, 0.2, "on_callback", "1.2 second's after") if get_node("modes/follow").is_pressed(): follow.show() follow_2.show() tween.follow_method(follow, "set_pos", Vector2(0, size.height), sprite, "get_pos", 2, state.trans, state.eases) tween.targeting_method(follow, "set_pos", sprite, "get_pos", Vector2(0, size.height), 2, state.trans, state.eases, 2) tween.targeting_property(follow_2, "transform/pos", sprite, "transform/pos", Vector2(size.width, 0), 2, state.trans, state.eases) tween.follow_property(follow_2, "transform/pos", Vector2(size.width, 0), sprite, "transform/pos", 2, state.trans, state.eases, 2) else: follow.hide() follow_2.hide() tween.set_repeat(get_node("modes/repeat").is_pressed()) tween.start() tween.seek(pos) if get_node("modes/pause").is_pressed(): tween.stop_all() get_node("timeline").set_ignore_mouse(false) get_node("timeline").set_value(0) else: tween.resume_all() get_node("timeline").set_ignore_mouse(true) func _on_tween_step(object, key, elapsed, value): var timeline = get_node("timeline") var tween = get_node("tween") var runtime = tween.get_runtime() var ratio = 100*(elapsed/runtime) timeline.set_value(ratio) func _on_timeline_value_changed(value): if !get_node("modes/pause").is_pressed(): return var tween = get_node("tween") var runtime = tween.get_runtime() tween.seek(runtime*value/100) func on_callback(arg): var label = get_node("tween/area/label") label.add_text("on_callback -> " + arg + "\n")