[gd_scene load_steps=3 format=1] [ext_resource path="res://tile.png" type="Texture" id=1] [sub_resource type="RectangleShape2D" id=1] custom_solver_bias = 0.0 extents = Vector2( 16, 16 ) [node name="Node2D" type="Node2D"] [node name="block" type="Sprite" parent="."] texture = ExtResource( 1 ) [node name="StaticBody2D" type="StaticBody2D" parent="block"] input/pickable = false shapes/0/shape = SubResource( 1 ) shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) shapes/0/trigger = false collision/layers = 1 collision/mask = 1 constant_linear_velocity = Vector2( 0, 0 ) constant_angular_velocity = 0.0 friction = 1.0 bounce = 0.0 [node name="CollisionShape2D" type="CollisionShape2D" parent="block/StaticBody2D"] shape = SubResource( 1 ) trigger = false _update_shape_index = -1