[gd_resource type="TileSet" load_steps=3 format=1] [ext_resource path="res://tile.png" type="Texture" id=1] [sub_resource type="RectangleShape2D" id=1] custom_solver_bias = 0.0 extents = Vector2( 16, 16 ) [resource] 0/name = "block" 0/texture = ExtResource( 1 ) 0/tex_offset = Vector2( 0, 0 ) 0/region = Rect2( 0, 0, 0, 0 ) 0/occluder_offset = Vector2( 16, 16 ) 0/navigation_offset = Vector2( 16, 16 ) 0/shape_offset = Vector2( 16, 16 ) 0/shapes = [ SubResource( 1 ) ]