[gd_scene load_steps=3 format=1] [ext_resource path="res://fire.png" type="Texture" id=1] [sub_resource type="ColorRamp" id=1] offsets = FloatArray( 0, 0.364725, 0.77494, 1 ) colors = ColorArray( 1, 1, 1, 1, 1, 0, 0, 1, 0.184473, 0.181601, 0.181345, 1, 1, 1, 1, 0 ) [node name="explosion" type="Particles2D"] transform/pos = Vector2( 0.918983, -2.11041 ) transform/rot = -91.1436 config/amount = 32 config/lifetime = 0.5 config/emitting = false config/explosiveness = 0.1 config/texture = ExtResource( 1 ) params/direction = 0.0 params/spread = 180.0 params/linear_velocity = 100.0 params/spin_velocity = 0.0 params/orbit_velocity = 0.0 params/gravity_direction = 0.0 params/gravity_strength = 9.8 params/radial_accel = 0.0 params/tangential_accel = 0.0 params/damping = 0.0 params/initial_angle = 0.0 params/initial_size = 3.0 params/final_size = 1.0 params/hue_variation = 0.0 params/anim_speed_scale = 1.0 params/anim_initial_pos = 0.0 color/color_ramp = SubResource( 1 )