[gd_scene load_steps=8 format=1] [ext_resource path="res://enemy2.gd" type="Script" id=1] [ext_resource path="res://enemy2.png" type="Texture" id=2] [ext_resource path="res://explosion.tscn" type="PackedScene" id=3] [ext_resource path="res://sound_explode.wav" type="Sample" id=4] [sub_resource type="ConvexPolygonShape2D" id=1] custom_solver_bias = 0.0 points = Vector2Array( -31.9306, -11.1163, 15.748, -16.1351, 32.2383, -3.94662, 25.7856, 13.6192, -20.4591, 16.1286 ) [sub_resource type="Animation" id=2] length = 1.0 loop = false step = 0.1 tracks/0/type = "value" tracks/0/path = NodePath("explosion:config/emitting") tracks/0/interp = 1 tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.1 ), "transitions":FloatArray( 1, 1 ), "values":[ true, false ] } tracks/1/type = "value" tracks/1/path = NodePath("sprite:visibility/visible") tracks/1/interp = 1 tracks/1/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ false ] } tracks/2/type = "method" tracks/2/path = NodePath(".") tracks/2/interp = 1 tracks/2/keys = { "times":FloatArray( 0.9 ), "transitions":FloatArray( 1 ), "values":[ { "args":[ ], "method":"queue_free" } ] } [sub_resource type="SampleLibrary" id=3] samples/sound_explode = { "db":0.0, "pitch":1.0, "sample":ExtResource( 4 ) } [node name="enemy2" type="Area2D"] input/pickable = true shapes/0/shape = SubResource( 1 ) shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) shapes/0/trigger = false gravity_vec = Vector2( 0, 1 ) gravity = 98.0 linear_damp = 0.1 angular_damp = 1.0 script/script = ExtResource( 1 ) [node name="collision" type="CollisionPolygon2D" parent="."] build_mode = 0 polygon = Vector2Array( -31.9306, -11.1163, 15.748, -16.1351, 32.2383, -3.94662, 25.7856, 13.6192, -20.4591, 16.1286 ) shape_range = Vector2( -1, -1 ) trigger = false [node name="sprite" type="Sprite" parent="."] texture = ExtResource( 2 ) [node name="explosion" parent="." instance=ExtResource( 3 )] transform/rot = -91.1436 config/explosiveness = 0.1 params/gravity_strength = 9.8 [node name="anim" type="AnimationPlayer" parent="."] playback/process_mode = 1 playback/default_blend_time = 0.0 root/root = NodePath("..") anims/explode = SubResource( 2 ) playback/active = true playback/speed = 1.0 blend_times = [ ] autoplay = "" [node name="visibility" type="VisibilityNotifier2D" parent="."] rect = Rect2( -10, -10, 20, 20 ) [node name="sfx" type="SamplePlayer2D" parent="."] params/volume_db = 0.0 params/pitch_scale = 1.0 params/attenuation/min_distance = 1.0 params/attenuation/max_distance = 2048.0 params/attenuation/distance_exp = 1.0 config/polyphony = 1 config/samples = SubResource( 3 ) config/pitch_random = 0.0 [node name="shoot_from" type="Position2D" parent="."] transform/pos = Vector2( -84.6027, 0.358482 ) [connection signal="enter_screen" from="visibility" to="." method="_on_visibility_enter_screen"] [connection signal="exit_screen" from="visibility" to="." method="_on_visibility_exit_screen"]