extends Area2D # Member variables const SPEED = -220 const SHOOT_INTERVAL = 1 var shoot_timeout = 0 var destroyed=false func _fixed_process(delta): translate(Vector2(SPEED*delta, 0)) shoot_timeout -= delta if (shoot_timeout < 0): shoot_timeout = SHOOT_INTERVAL # Instance a shot var shot = preload("res://enemy_shot.tscn").instance() # Set pos as "shoot_from" Position2D node shot.set_pos(get_node("shoot_from").get_global_pos()) # Add it to parent, so it has world coordinates get_parent().add_child(shot) func is_enemy(): return not destroyed func destroy(): if (destroyed): return destroyed = true get_node("anim").play("explode") set_fixed_process(false) get_node("sfx").play("sound_explode") # Accumulate points get_node("/root/game_state").points += 10 func _on_visibility_enter_screen(): set_fixed_process(true) func _on_visibility_exit_screen(): queue_free()