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"names"
"Node"
"_import_path"
"__meta__"
"floor"
"Sprite"
"visibility/visible"
"visibility/opacity"
"visibility/self_opacity"
"transform/pos"
"transform/rot"
"transform/scale"
"z/z"
"z/relative"
"texture"
"centered"
"offset"
"flip_h"
"flip_v"
"vframes"
"hframes"
"frame"
"modulate"
"region"
"region_rect"
"collision"
"StaticBody2D"
"shape_count"
"shapes/0/shape"
"shapes/0/transform"
"shapes/0/trigger"
"layers"
"constant_linear_velocity"
"constant_angular_velocity"
"friction"
"bounce"
"CollisionPolygon2D"
"build_mode"
"polygon"
"trigger"
"edge"
"wall"
"wall_deco"
"corner"
"flowers"
"tree_base"
"tree_mid"
"tree_mid 2"
"tree_top"
"solid"
"ceiling"
"ramp"
"ceiling2wall"
"help"
"Label"
"focus_neighbour/left"
"focus_neighbour/top"
"focus_neighbour/right"
"focus_neighbour/bottom"
"focus/ignore_mouse"
"focus/stop_mouse"
"size_flags/horizontal"
"size_flags/stretch_ratio"
"range/min"
"range/max"
"range/step"
"range/page"
"range/value"
"range/exp_edit"
"rounded_values"
"text"
"align"
"valign"
"autowrap"
"uppercase"
"percent_visible"
"platform_floor"
"platform_edge"
"version"
1
"conn_count"
0
"node_count"
42
"variants"
""
"__editor_plugin_states__"
"2D"
"pixel_snap"
True
"zoom"
1.670183
"use_snap"
True
"ofs"
-446.534, -87.6905
"snap"
8
"3D"
"deflight_rot_y"
0.628319
"zfar"
500
"fov"
45
"viewports"
"distance"
4
"x_rot"
0
"y_rot"
0
"listener"
True
"use_environment"
False
"use_orthogonal"
False
"pos"
0, 0, 0
"distance"
4
"x_rot"
0
"y_rot"
0
"listener"
False
"use_environment"
False
"use_orthogonal"
False
"pos"
0, 0, 0
"distance"
4
"x_rot"
0
"y_rot"
0
"listener"
False
"use_environment"
False
"use_orthogonal"
False
"pos"
0, 0, 0
"distance"
4
"x_rot"
0
"y_rot"
0
"listener"
False
"use_environment"
False
"use_orthogonal"
False
"pos"
0, 0, 0
"viewport_mode"
1
"default_light"
True
"ambient_light_color"
0.15, 0.15, 0.15, 1
"show_grid"
True
"show_origin"
True
"znear"
0.1
"default_srgb"
False
"deflight_rot_x"
0.942478
"__editor_run_settings__"
"custom_args"
"-l $scene"
"run_mode"
0
"__editor_plugin_screen__"
"2D"
True
1
0, 0
0
1, 1
0
False
1
1, 1, 1, 1
0, 0, 64, 64
1, -0, 0, 1, 0, 0
32, -24, 32, 32, -32, 32, -32, -24
64, 0
64, 0, 64, 64
-32, -24, 24, -24, 24, 32, -32, 32
64, 64
64, 64, 64, 64
-32, -32, 24, -32, 24, 32, -32, 32
96, 128
320, 128, 128, 64
-64, -32, -8, -32, -8, 32, -64, 32
64, 192
64, 128, 64, 64
-32, -32, 24, -32, 32, -24, 32, 32, -32, 32
128, 192
192, 192, 64, 64
-32, 32, 32, 32, 32, -24, -32, -24
192, 192
256, 192, 64, 64
192, 128
256, 128, 64, 64
192, 64
256, 64, 64, 64
192, 0
256, 0, 64, 64
0, 64
0, 64, 64, 64
0, 128
384, 64, 64, 64
32, -32, 32, 32, -32, 32, -32, -32
256, 224
128, 128, 64, 128
-32, -56, 32, 8, 32, 64, -32, 64
0, 192
448, 64, 64, 64
2
"This scene serves as a tool for editing the tileset.
Nodes (sprites) and their respective collisions
are edited here.
To create a tileset from this, a "TileSet" resoucre
must be created. Use the helper in:
Scene -< Convert To -< TileSet
This will save a tileset. Saving over it will merge your changes.
Finally, the saved tileset resource (tileset.xml in this
case), can be opened to be used into a TileMap node
for editing a tile map.
"
-1
0, 256
128, 0, 64, 64
32, -24, 32, 24, -32, 24, -32, -24
64, 256
192, 0, 64, 64
24, -24, 24, 24, -32, 24, -32, -24
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"conns"