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Nodes (sprites) and their respective collisions are edited here. To create a tileset from this, a "TileSet" resoucre must be created. Use the helper in: Scene -< Convert To -< TileSet This will save a tileset. Saving over it will merge your changes. Finally, the saved tileset resource (tileset.xml in this case), can be opened to be used into a TileMap node for editing a tile map. " -1 0, 256 128, 0, 64, 64 32, -24, 32, 24, -32, 24, -32, -24 64, 256 192, 0, 64, 64 24, -24, 24, 24, -32, 24, -32, -24 "version" 2