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"shapes/0/transform"
"shapes/0/trigger"
"collision/layers"
"collision/mask"
"constant_linear_velocity"
"constant_angular_velocity"
"friction"
"bounce"
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"trigger"
"edge"
"transform/pos"
"wall"
"wall_deco"
"corner"
"flowers"
"tree_base"
"tree_mid"
"tree_mid 2"
"tree_top"
"solid"
"ceiling"
"ramp"
"ceiling2wall"
"help"
"focus/ignore_mouse"
"focus/stop_mouse"
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"__editor_plugin_screen__"
"Script"
"__editor_plugin_states__"
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False
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0, 0
"snap_pixel"
False
"snap_relative"
False
"snap_rotation"
False
"snap_rotation_offset"
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"snap_show_grid"
False
"snap_step"
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"zoom"
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"3D"
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"default_light"
True
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True
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True
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"Anim"
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False
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"custom_args"
"-l $scene"
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True
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2
"This scene serves as a tool for editing the tileset.
Nodes (sprites) and their respective collisions
are edited here.
To create a tileset from this, a "TileSet" resoucre
must be created. Use the helper in:
Scene -< Convert To -< TileSet
This will save a tileset. Saving over it will merge your changes.
Finally, the saved tileset resource (tileset.xml in this
case), can be opened to be used into a TileMap node
for editing a tile map.
"
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"version"
2