[gd_resource type="TileSet" load_steps=14 format=1] [ext_resource path="res://tiles_demo.png" type="Texture" id=1] [sub_resource type="ConvexPolygonShape2D" id=1] custom_solver_bias = 0.0 points = Vector2Array( -32, -24, 32, -24, 32, 32, -32, 32 ) [sub_resource type="ConvexPolygonShape2D" id=2] custom_solver_bias = 0.0 points = Vector2Array( -32, 32, -32, -24, 24, -24, 24, 32 ) [sub_resource type="ConvexPolygonShape2D" id=3] custom_solver_bias = 0.0 points = Vector2Array( -32, -32, 32, -32, 32, 32, -32, 32 ) [sub_resource type="ConvexPolygonShape2D" id=4] custom_solver_bias = 0.0 points = Vector2Array( -32, -56, 32, 8, 32, 64, -32, 64 ) [sub_resource type="ConvexPolygonShape2D" id=5] custom_solver_bias = 0.0 points = Vector2Array( -32, 32, -32, -32, 24, -32, 24, 32 ) [sub_resource type="ConvexPolygonShape2D" id=6] custom_solver_bias = 0.0 points = Vector2Array( -32, -24, 32, -24, 32, 24, -32, 24 ) [sub_resource type="ConvexPolygonShape2D" id=7] custom_solver_bias = 0.0 points = Vector2Array( -32, -24, 24, -24, 24, 24, -32, 24 ) [sub_resource type="ConvexPolygonShape2D" id=8] custom_solver_bias = 0.0 points = Vector2Array( -32, 32, -32, -32, 24, -32, 24, 32 ) [sub_resource type="ConvexPolygonShape2D" id=9] custom_solver_bias = 0.0 points = Vector2Array( -64, 32, -64, -32, -8, -32, -8, 32 ) [sub_resource type="ConvexPolygonShape2D" id=10] custom_solver_bias = 0.0 points = Vector2Array( -32, 32, -32, -32, 24, -32, 32, -24, 32, 32 ) [sub_resource type="ConvexPolygonShape2D" id=11] custom_solver_bias = 0.0 points = Vector2Array( -32, 32, -32, -24, 32, -24, 32, 32 ) [sub_resource type="ConvexPolygonShape2D" id=12] custom_solver_bias = 0.0 points = Vector2Array( -32, 32, -32, -24, 32, -24, 32, 32 ) [resource] 0/name = "floor" 0/texture = ExtResource( 1 ) 0/tex_offset = Vector2( 0, 0 ) 0/region = Rect2( 0, 0, 64, 64 ) 0/occluder_offset = Vector2( 32, 32 ) 0/navigation_offset = Vector2( 32, 32 ) 0/shape_offset = Vector2( 32, 32 ) 0/shapes = [ SubResource( 1 ) ] 1/name = "edge" 1/texture = ExtResource( 1 ) 1/tex_offset = Vector2( 0, 0 ) 1/region = Rect2( 64, 0, 64, 64 ) 1/occluder_offset = Vector2( 32, 32 ) 1/navigation_offset = Vector2( 32, 32 ) 1/shape_offset = Vector2( 32, 32 ) 1/shapes = [ SubResource( 2 ) ] 2/name = "wall" 2/texture = ExtResource( 1 ) 2/tex_offset = Vector2( 0, 0 ) 2/region = Rect2( 64, 64, 64, 64 ) 2/occluder_offset = Vector2( 32, 32 ) 2/navigation_offset = Vector2( 32, 32 ) 2/shape_offset = Vector2( 32, 32 ) 2/shapes = [ SubResource( 8 ) ] 3/name = "wall_deco" 3/texture = ExtResource( 1 ) 3/tex_offset = Vector2( 0, 0 ) 3/region = Rect2( 320, 128, 128, 64 ) 3/occluder_offset = Vector2( 64, 32 ) 3/navigation_offset = Vector2( 64, 32 ) 3/shape_offset = Vector2( 64, 32 ) 3/shapes = [ SubResource( 9 ) ] 4/name = "corner" 4/texture = ExtResource( 1 ) 4/tex_offset = Vector2( 0, 0 ) 4/region = Rect2( 64, 128, 64, 64 ) 4/occluder_offset = Vector2( 32, 32 ) 4/navigation_offset = Vector2( 32, 32 ) 4/shape_offset = Vector2( 32, 32 ) 4/shapes = [ SubResource( 10 ) ] 5/name = "flowers" 5/texture = ExtResource( 1 ) 5/tex_offset = Vector2( 0, 0 ) 5/region = Rect2( 192, 192, 64, 64 ) 5/occluder_offset = Vector2( 32, 32 ) 5/navigation_offset = Vector2( 32, 32 ) 5/shape_offset = Vector2( 32, 32 ) 5/shapes = [ SubResource( 11 ) ] 6/name = "tree_base" 6/texture = ExtResource( 1 ) 6/tex_offset = Vector2( 0, 0 ) 6/region = Rect2( 256, 192, 64, 64 ) 6/occluder_offset = Vector2( 32, 32 ) 6/navigation_offset = Vector2( 32, 32 ) 6/shape_offset = Vector2( 32, 32 ) 6/shapes = [ SubResource( 12 ) ] 7/name = "tree_mid" 7/texture = ExtResource( 1 ) 7/tex_offset = Vector2( 0, 0 ) 7/region = Rect2( 256, 128, 64, 64 ) 7/occluder_offset = Vector2( 32, 32 ) 7/navigation_offset = Vector2( 32, 32 ) 7/shape_offset = Vector2( 0, 0 ) 7/shapes = [ ] 8/name = "tree_mid 2" 8/texture = ExtResource( 1 ) 8/tex_offset = Vector2( 0, 0 ) 8/region = Rect2( 256, 64, 64, 64 ) 8/occluder_offset = Vector2( 32, 32 ) 8/navigation_offset = Vector2( 32, 32 ) 8/shape_offset = Vector2( 0, 0 ) 8/shapes = [ ] 9/name = "tree_top" 9/texture = ExtResource( 1 ) 9/tex_offset = Vector2( 0, 0 ) 9/region = Rect2( 256, 0, 64, 64 ) 9/occluder_offset = Vector2( 32, 32 ) 9/navigation_offset = Vector2( 32, 32 ) 9/shape_offset = Vector2( 0, 0 ) 9/shapes = [ ] 10/name = "solid" 10/texture = ExtResource( 1 ) 10/tex_offset = Vector2( 0, 0 ) 10/region = Rect2( 0, 64, 64, 64 ) 10/occluder_offset = Vector2( 32, 32 ) 10/navigation_offset = Vector2( 32, 32 ) 10/shape_offset = Vector2( 0, 0 ) 10/shapes = [ ] 11/name = "ceiling" 11/texture = ExtResource( 1 ) 11/tex_offset = Vector2( 0, 0 ) 11/region = Rect2( 384, 64, 64, 64 ) 11/occluder_offset = Vector2( 32, 32 ) 11/navigation_offset = Vector2( 32, 32 ) 11/shape_offset = Vector2( 32, 32 ) 11/shapes = [ SubResource( 3 ) ] 12/name = "ramp" 12/texture = ExtResource( 1 ) 12/tex_offset = Vector2( 0, 0 ) 12/region = Rect2( 128, 128, 64, 128 ) 12/occluder_offset = Vector2( 32, 64 ) 12/navigation_offset = Vector2( 32, 64 ) 12/shape_offset = Vector2( 32, 64 ) 12/shapes = [ SubResource( 4 ) ] 13/name = "ceiling2wall" 13/texture = ExtResource( 1 ) 13/tex_offset = Vector2( 0, 0 ) 13/region = Rect2( 448, 64, 64, 64 ) 13/occluder_offset = Vector2( 32, 32 ) 13/navigation_offset = Vector2( 32, 32 ) 13/shape_offset = Vector2( 32, 32 ) 13/shapes = [ SubResource( 5 ) ] 14/name = "platform_floor" 14/texture = ExtResource( 1 ) 14/tex_offset = Vector2( 0, 0 ) 14/region = Rect2( 128, 0, 64, 64 ) 14/occluder_offset = Vector2( 32, 32 ) 14/navigation_offset = Vector2( 32, 32 ) 14/shape_offset = Vector2( 32, 32 ) 14/shapes = [ SubResource( 6 ) ] 15/name = "platform_edge" 15/texture = ExtResource( 1 ) 15/tex_offset = Vector2( 0, 0 ) 15/region = Rect2( 192, 0, 64, 64 ) 15/occluder_offset = Vector2( 32, 32 ) 15/navigation_offset = Vector2( 32, 32 ) 15/shape_offset = Vector2( 32, 32 ) 15/shapes = [ SubResource( 7 ) ]