[gd_scene load_steps=4 format=1] [ext_resource path="res://plank.png" type="Texture" id=1] [ext_resource path="res://plankpin.png" type="Texture" id=2] [sub_resource type="RectangleShape2D" id=1] custom_solver_bias = 0.0 extents = Vector2( 128, 8 ) [node name="seesaw" type="Node2D"] [node name="plank" type="RigidBody2D" parent="."] input/pickable = false shapes/0/shape = SubResource( 1 ) shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) shapes/0/trigger = false collision/layers = 1 collision/mask = 1 mode = 0 mass = 5.10204 friction = 1.0 bounce = 0.0 gravity_scale = 1.0 custom_integrator = false continuous_cd = 0 contacts_reported = 0 contact_monitor = false sleeping = false can_sleep = true velocity/linear = Vector2( 0, 0 ) velocity/angular = 0.0 damp_override/linear = -1.0 damp_override/angular = -1.0 [node name="sprite" type="Sprite" parent="plank"] texture = ExtResource( 1 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="plank"] shape = SubResource( 1 ) trigger = false _update_shape_index = -1 [node name="pin" type="PinJoint2D" parent="."] node_a = NodePath("../plank") node_b = NodePath("") bias/bias = 0.0 collision/exclude_nodes = true softness = 0.0 [node name="Sprite" type="Sprite" parent="."] transform/pos = Vector2( -0.290825, 20.2425 ) texture = ExtResource( 2 )