[gd_scene load_steps=6 format=1] [ext_resource path="res://bullet.gd" type="Script" id=1] [ext_resource path="res://bullet.png" type="Texture" id=2] [sub_resource type="CircleShape2D" id=1] custom_solver_bias = 0.0 radius = 10.0 [sub_resource type="ColorRamp" id=2] offsets = FloatArray( 0, 1 ) colors = ColorArray( 1, 1, 1, 1, 1, 0, 0, 0 ) [sub_resource type="Animation" id=3] length = 1.5 loop = false step = 0.0 tracks/0/type = "value" tracks/0/path = NodePath("particles:config/emitting") tracks/0/interp = 1 tracks/0/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ false ] } tracks/1/type = "value" tracks/1/path = NodePath("sprite:visibility/self_opacity") tracks/1/interp = 1 tracks/1/keys = { "cont":true, "times":FloatArray( 0, 1.00394 ), "transitions":FloatArray( 1, 1 ), "values":[ 1.0, 0.0 ] } tracks/2/type = "method" tracks/2/path = NodePath(".") tracks/2/interp = 1 tracks/2/keys = { "times":FloatArray( 1.31 ), "transitions":FloatArray( 1 ), "values":[ { "args":[ ], "method":"queue_free" } ] } [node name="bullet" type="RigidBody2D"] input/pickable = false shapes/0/shape = SubResource( 1 ) shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) shapes/0/trigger = false collision/layers = 1 collision/mask = 1 mode = 0 mass = 1.0 friction = 1.0 bounce = 0.0 gravity_scale = 1.0 custom_integrator = false continuous_cd = 2 contacts_reported = 0 contact_monitor = false sleeping = false can_sleep = true velocity/linear = Vector2( 0, 0 ) velocity/angular = 0.0 damp_override/linear = -1.0 damp_override/angular = -1.0 script/script = ExtResource( 1 ) [node name="particles" type="Particles2D" parent="."] visibility/opacity = 0.559322 visibility/blend_mode = 1 config/amount = 24 config/lifetime = 0.1 config/local_space = false config/texture = ExtResource( 2 ) params/direction = 0.0 params/spread = 10.0 params/linear_velocity = 0.0 params/spin_velocity = 0.0 params/orbit_velocity = 0.0 params/gravity_direction = 0.0 params/gravity_strength = 0.0 params/radial_accel = 0.0 params/tangential_accel = 0.0 params/damping = 0.0 params/initial_angle = 0.0 params/initial_size = 1.0 params/final_size = 0.0 params/hue_variation = 0.0 params/anim_speed_scale = 1.0 params/anim_initial_pos = 0.0 color/color_ramp = SubResource( 2 ) [node name="sprite" type="Sprite" parent="."] texture = ExtResource( 2 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 1 ) trigger = false _update_shape_index = -1 [node name="Timer" type="Timer" parent="."] process_mode = 1 wait_time = 1.0 one_shot = true autostart = false [node name="anim" type="AnimationPlayer" parent="."] playback/process_mode = 1 playback/default_blend_time = 0.0 root/root = NodePath("..") anims/shutdown = SubResource( 3 ) playback/active = true playback/speed = 1.0 blend_times = [ ] autoplay = "" [connection signal="timeout" from="Timer" to="." method="disable"]