[gd_scene load_steps=5 format=1] [ext_resource path="res://normal_material.tres" type="CanvasItemMaterial" id=1] [ext_resource path="res://diffuse.jpg" type="Texture" id=2] [ext_resource path="res://light.png" type="Texture" id=3] [sub_resource type="Animation" id=1] resource/name = "motion" length = 10.0 loop = true step = 0.1 tracks/0/type = "value" tracks/0/path = NodePath("light:transform/pos") tracks/0/interp = 1 tracks/0/keys = { "cont":true, "times":FloatArray( 0, 2.5, 5, 7.5 ), "transitions":FloatArray( -2, -2, -2, -2 ), "values":[ Vector2( 177.912, 174.508 ), Vector2( 612.159, 161.147 ), Vector2( 667.275, 526.917 ), Vector2( 177.912, 526.917 ) ] } [node name="base" type="Node2D"] [node name="sprite" type="Sprite" parent="."] material/material = ExtResource( 1 ) transform/pos = Vector2( 400, 300 ) texture = ExtResource( 2 ) [node name="ambient" type="CanvasModulate" parent="."] color = Color( 0.0657094, 0.202485, 0.328838, 1 ) [node name="light" type="Light2D" parent="."] transform/pos = Vector2( 177.912, 174.508 ) enabled = true texture = ExtResource( 3 ) offset = Vector2( 0, 0 ) scale = 0.8 color = Color( 1, 1, 1, 1 ) energy = 1.0 mode = 0 range/height = 200.0 range/z_min = -1024 range/z_max = 1024 range/layer_min = 0 range/layer_max = 0 range/item_mask = 1 shadow/enabled = false shadow/color = Color( 0, 0, 0, 0 ) shadow/buffer_size = 2048 shadow/esm_multiplier = 80.0 shadow/item_mask = 1 [node name="anim" type="AnimationPlayer" parent="."] playback/process_mode = 1 playback/default_blend_time = 0.0 root/root = NodePath("..") anims/motion = SubResource( 1 ) playback/active = true playback/speed = 1.0 blend_times = [ ] autoplay = "motion"