[gd_scene load_steps=10 format=1] [ext_resource path="res://shoot.gd" type="Script" id=1] [ext_resource path="res://energy.png" type="Texture" id=2] [ext_resource path="res://shoot_halo.png" type="Texture" id=3] [sub_resource type="CircleShape2D" id=1] custom_solver_bias = 0.0 radius = 10.0 [sub_resource type="CanvasItemMaterial" id=2] shader/shading_mode = 0 [sub_resource type="Animation" id=3] length = 1.0 loop = false step = 0.1 tracks/0/type = "value" tracks/0/path = NodePath("explosion:config/emitting") tracks/0/interp = 1 tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.3 ), "transitions":FloatArray( 1, 1 ), "values":[ true, false ] } tracks/1/type = "value" tracks/1/path = NodePath("Sprite:visibility/opacity") tracks/1/interp = 1 tracks/1/keys = { "cont":true, "times":FloatArray( 0, 0.2 ), "transitions":FloatArray( 1, 1 ), "values":[ 1.0, 0.0 ] } tracks/2/type = "value" tracks/2/path = NodePath("energy1:config/emitting") tracks/2/interp = 1 tracks/2/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ false ] } tracks/3/type = "value" tracks/3/path = NodePath("light:color") tracks/3/interp = 1 tracks/3/keys = { "cont":true, "times":FloatArray( 0, 0.5 ), "transitions":FloatArray( 1, 1 ), "values":[ Color( 1, 3, 2, 1 ), Color( 0, 0, 0, 0 ) ] } tracks/4/type = "method" tracks/4/path = NodePath(".") tracks/4/interp = 1 tracks/4/keys = { "times":FloatArray( 0.9 ), "transitions":FloatArray( 1 ), "values":[ { "args":[ ], "method":"queue_free" } ] } [sub_resource type="Animation" id=4] length = 1.0 loop = true step = 0.1 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:transform/rot") tracks/0/interp = 1 tracks/0/keys = { "cont":true, "times":FloatArray( 0, 1 ), "transitions":FloatArray( 1, 1 ), "values":[ 0.0, 360.0 ] } [sub_resource type="ColorRamp" id=5] offsets = FloatArray( 0, 1 ) colors = ColorArray( 1, 1, 1, 1, 1, 0.617074, 0.704795, 0.0653235 ) [sub_resource type="ColorRamp" id=6] offsets = FloatArray( 0, 1 ) colors = ColorArray( 1, 1, 1, 1, 1, 0.617074, 0.704795, 0.0653235 ) [node name="shoot" type="KinematicBody2D"] input/pickable = false shapes/0/shape = SubResource( 1 ) shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) shapes/0/trigger = false collision/layers = 1 collision/mask = 1 collision/margin = 0.08 script/script = ExtResource( 1 ) [node name="Sprite" type="Sprite" parent="."] material/material = SubResource( 2 ) transform/pos = Vector2( -1.46303, -58.521 ) texture = ExtResource( 2 ) [node name="anim" type="AnimationPlayer" parent="."] playback/process_mode = 1 playback/default_blend_time = 0.0 root/root = NodePath("..") anims/explode = SubResource( 3 ) anims/spin = SubResource( 4 ) playback/active = true playback/speed = 1.0 blend_times = [ ] autoplay = "" [node name="light" type="Light2D" parent="."] enabled = true texture = ExtResource( 3 ) offset = Vector2( 0, 0 ) scale = 1.0 color = Color( 1, 3, 2, 1 ) energy = 1.0 mode = 0 range/height = 80.0 range/z_min = -1024 range/z_max = 1024 range/layer_min = 0 range/layer_max = 0 range/item_mask = 1 shadow/enabled = true shadow/color = Color( 0, 0, 0, 0 ) shadow/buffer_size = 2048 shadow/esm_multiplier = 80.0 shadow/item_mask = 1 [node name="shape" type="CollisionShape2D" parent="."] shape = SubResource( 1 ) trigger = false _update_shape_index = -1 [node name="energy1" type="Particles2D" parent="."] visibility/blend_mode = 1 transform/pos = Vector2( -1.06581, -61.3015 ) config/amount = 32 config/lifetime = 0.6 config/local_space = false config/texture = ExtResource( 2 ) params/direction = 0.0 params/spread = 180.0 params/linear_velocity = 60.0 params/spin_velocity = 0.0 params/orbit_velocity = 0.0 params/gravity_direction = 0.0 params/gravity_strength = 9.8 params/radial_accel = 0.0 params/tangential_accel = 0.0 params/damping = 0.0 params/initial_angle = 0.0 params/initial_size = 0.8 params/final_size = 0.1 params/hue_variation = 0.0 params/anim_speed_scale = 1.0 params/anim_initial_pos = 0.0 color/color_ramp = SubResource( 5 ) [node name="explosion" type="Particles2D" parent="."] visibility/blend_mode = 1 transform/pos = Vector2( -1.06581, -61.3015 ) config/amount = 32 config/lifetime = 0.6 config/emitting = false config/local_space = false config/explosiveness = 0.1 config/texture = ExtResource( 2 ) params/direction = 0.0 params/spread = 180.0 params/linear_velocity = 200.0 params/spin_velocity = 0.0 params/orbit_velocity = 0.0 params/gravity_direction = 0.0 params/gravity_strength = 200.0 params/radial_accel = 0.0 params/tangential_accel = 0.0 params/damping = 0.0 params/initial_angle = 0.0 params/initial_size = 0.8 params/final_size = 0.1 params/hue_variation = 0.0 params/anim_speed_scale = 1.0 params/anim_initial_pos = 0.0 color/color_ramp = SubResource( 6 )