[gd_scene load_steps=6 format=1] [ext_resource path="res://input.gd" type="Script" id=1] [ext_resource path="res://box_area.png" type="Texture" id=2] [ext_resource path="res://circle_area.png" type="Texture" id=3] [sub_resource type="RectangleShape2D" id=1] custom_solver_bias = 0.0 extents = Vector2( 64, 64 ) [sub_resource type="CircleShape2D" id=2] custom_solver_bias = 0.0 radius = 64.0 [node name="base" type="Node2D"] [node name="box" type="Area2D" parent="."] transform/pos = Vector2( 212, 281 ) transform/rot = 35.4081 input/pickable = true shapes/0/shape = SubResource( 1 ) shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) shapes/0/trigger = false gravity_vec = Vector2( 0, 1 ) gravity = 98.0 linear_damp = 0.1 angular_damp = 1.0 script/script = ExtResource( 1 ) [node name="sprite" type="Sprite" parent="box"] texture = ExtResource( 2 ) [node name="label" type="Label" parent="box"] focus/ignore_mouse = true focus/stop_mouse = true size_flags/horizontal = 2 margin/left = -43.0 margin/top = 71.0 margin/right = 43.0 margin/bottom = 84.0 align = 1 percent_visible = 1.0 lines_skipped = 0 max_lines_visible = -1 [node name="shape" type="CollisionShape2D" parent="box"] shape = SubResource( 1 ) trigger = false _update_shape_index = -1 [node name="circle" type="Area2D" parent="."] transform/pos = Vector2( 547.877, 286.808 ) transform/rot = -40.5985 input/pickable = true shapes/0/shape = SubResource( 2 ) shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) shapes/0/trigger = false gravity_vec = Vector2( 0, 1 ) gravity = 98.0 linear_damp = 0.1 angular_damp = 1.0 script/script = ExtResource( 1 ) [node name="sprite" type="Sprite" parent="circle"] texture = ExtResource( 3 ) [node name="label" type="Label" parent="circle"] focus/ignore_mouse = true focus/stop_mouse = true size_flags/horizontal = 2 margin/left = -43.0 margin/top = 71.0 margin/right = 43.0 margin/bottom = 84.0 align = 1 percent_visible = 1.0 lines_skipped = 0 max_lines_visible = -1 [node name="shape" type="CollisionShape2D" parent="circle"] shape = SubResource( 2 ) trigger = false _update_shape_index = -1 [node name="Label" type="Label" parent="."] focus/ignore_mouse = true focus/stop_mouse = true size_flags/horizontal = 2 margin/left = 0.0 margin/top = 0.0 margin/right = 40.0 margin/bottom = 13.0 text = "This demo shows how to use a regular Area2D to get input events, and how to convert the input events to local coordinates of the node.\nUnlike controls, Input on Area2D or PhysicsBody2D nodes only works properly (with scrolling) on canvas layer 0." percent_visible = 1.0 lines_skipped = 0 max_lines_visible = -1