/*************************************************************************/
/*  version.h                                                            */
/*************************************************************************/
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/*                           GODOT ENGINE                                */
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#ifndef VERSION_H
#define VERSION_H

#include "core/version_generated.gen.h"

// Godot versions are of the form <major>.<minor> for the initial release,
// and then <major>.<minor>.<patch> for subsequent bugfix releases where <patch> != 0
// That's arbitrary, but we find it pretty and it's the current policy.

// Defines the main "branch" version. Patch versions in this branch should be
// forward-compatible.
// Example: "3.1"
#define VERSION_BRANCH "" _MKSTR(VERSION_MAJOR) "." _MKSTR(VERSION_MINOR)
#if VERSION_PATCH
// Example: "3.1.4"
#define VERSION_NUMBER "" VERSION_BRANCH "." _MKSTR(VERSION_PATCH)
#else // patch is 0, we don't include it in the "pretty" version number.
// Example: "3.1" instead of "3.1.0"
#define VERSION_NUMBER "" VERSION_BRANCH
#endif // VERSION_PATCH

// Version number encoded as hexadecimal int with one byte for each number,
// for easy comparison from code.
// Example: 3.1.4 will be 0x030104, making comparison easy from script.
#define VERSION_HEX 0x10000 * VERSION_MAJOR + 0x100 * VERSION_MINOR + VERSION_PATCH

// Describes the full configuration of that Godot version, including the version number,
// the status (beta, stable, etc.) and potential module-specific features (e.g. mono).
// Example: "3.1.4.stable.mono"
#define VERSION_FULL_CONFIG "" VERSION_NUMBER "." VERSION_STATUS VERSION_MODULE_CONFIG

// Similar to VERSION_FULL_CONFIG, but also includes the (potentially custom) VERSION_BUILD
// description (e.g. official, custom_build, etc.).
// Example: "3.1.4.stable.mono.official"
#define VERSION_FULL_BUILD "" VERSION_FULL_CONFIG "." VERSION_BUILD

// Same as above, but prepended with Godot's name and a cosmetic "v" for "version".
// Example: "Godot v3.1.4.stable.official.mono"
#define VERSION_FULL_NAME "" VERSION_NAME " v" VERSION_FULL_BUILD

#endif // VERSION_H