/*************************************************************************/ /* dictionary.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef DICTIONARY_H #define DICTIONARY_H #include "core/string/ustring.h" #include "core/templates/list.h" #include "core/variant/array.h" class Variant; struct DictionaryPrivate; class Dictionary { mutable DictionaryPrivate *_p; void _ref(const Dictionary &p_from) const; void _unref() const; public: void get_key_list(List *p_keys) const; Variant get_key_at_index(int p_index) const; Variant get_value_at_index(int p_index) const; Variant &operator[](const Variant &p_key); const Variant &operator[](const Variant &p_key) const; const Variant *getptr(const Variant &p_key) const; Variant *getptr(const Variant &p_key); Variant get_valid(const Variant &p_key) const; Variant get(const Variant &p_key, const Variant &p_default) const; int size() const; bool is_empty() const; void clear(); void merge(const Dictionary &p_dictionary, bool p_overwrite = false); bool has(const Variant &p_key) const; bool has_all(const Array &p_keys) const; bool erase(const Variant &p_key); bool operator==(const Dictionary &p_dictionary) const; bool operator!=(const Dictionary &p_dictionary) const; bool recursive_equal(const Dictionary &p_dictionary, int recursion_count) const; uint32_t hash() const; uint32_t recursive_hash(int recursion_count) const; void operator=(const Dictionary &p_dictionary); const Variant *next(const Variant *p_key = nullptr) const; Array keys() const; Array values() const; Dictionary duplicate(bool p_deep = false) const; Dictionary recursive_duplicate(bool p_deep, int recursion_count) const; void set_read_only(bool p_enable); bool is_read_only() const; const void *id() const; Dictionary(const Dictionary &p_from); Dictionary(); ~Dictionary(); }; #endif // DICTIONARY_H