/*************************************************************************/ /* callable_bind.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef CALLABLE_BIND_H #define CALLABLE_BIND_H #include "core/variant/callable.h" #include "core/variant/variant.h" class CallableCustomBind : public CallableCustom { Callable callable; Vector binds; static bool _equal_func(const CallableCustom *p_a, const CallableCustom *p_b); static bool _less_func(const CallableCustom *p_a, const CallableCustom *p_b); public: //for every type that inherits, these must always be the same for this type virtual uint32_t hash() const override; virtual String get_as_text() const override; virtual CompareEqualFunc get_compare_equal_func() const override; virtual CompareLessFunc get_compare_less_func() const override; virtual StringName get_method() const override; virtual ObjectID get_object() const override; //must always be able to provide an object virtual void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const override; virtual const Callable *get_base_comparator() const override; Callable get_callable() { return callable; } Vector get_binds() { return binds; } CallableCustomBind(const Callable &p_callable, const Vector &p_binds); virtual ~CallableCustomBind(); }; class CallableCustomUnbind : public CallableCustom { Callable callable; int argcount; static bool _equal_func(const CallableCustom *p_a, const CallableCustom *p_b); static bool _less_func(const CallableCustom *p_a, const CallableCustom *p_b); public: //for every type that inherits, these must always be the same for this type virtual uint32_t hash() const override; virtual String get_as_text() const override; virtual CompareEqualFunc get_compare_equal_func() const override; virtual CompareLessFunc get_compare_less_func() const override; virtual StringName get_method() const override; virtual ObjectID get_object() const override; //must always be able to provide an object virtual void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const override; virtual const Callable *get_base_comparator() const override; Callable get_callable() { return callable; } int get_unbinds() { return argcount; } CallableCustomUnbind(const Callable &p_callable, int p_argcount); virtual ~CallableCustomUnbind(); }; #endif // CALLABLE_BIND_H