/*************************************************************************/ /* array.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef ARRAY_H #define ARRAY_H #include "core/typedefs.h" class Variant; class ArrayPrivate; class Object; class StringName; class Callable; class Array { mutable ArrayPrivate *_p; void _ref(const Array &p_from) const; void _unref() const; inline int _clamp_slice_index(int p_index) const; protected: Array(const Array &p_base, uint32_t p_type, const StringName &p_class_name, const Variant &p_script); bool _assign(const Array &p_array); public: Variant &operator[](int p_idx); const Variant &operator[](int p_idx) const; void set(int p_idx, const Variant &p_value); const Variant &get(int p_idx) const; int size() const; bool is_empty() const; void clear(); bool operator==(const Array &p_array) const; bool operator!=(const Array &p_array) const; uint32_t hash() const; void operator=(const Array &p_array); void push_back(const Variant &p_value); _FORCE_INLINE_ void append(const Variant &p_value) { push_back(p_value); } //for python compatibility void append_array(const Array &p_array); Error resize(int p_new_size); void insert(int p_pos, const Variant &p_value); void remove(int p_pos); void fill(const Variant &p_value); Variant front() const; Variant back() const; void sort(); void sort_custom(Callable p_callable); void shuffle(); int bsearch(const Variant &p_value, bool p_before = true); int bsearch_custom(const Variant &p_value, Callable p_callable, bool p_before = true); void reverse(); int find(const Variant &p_value, int p_from = 0) const; int rfind(const Variant &p_value, int p_from = -1) const; int find_last(const Variant &p_value) const; int count(const Variant &p_value) const; bool has(const Variant &p_value) const; void erase(const Variant &p_value); void push_front(const Variant &p_value); Variant pop_back(); Variant pop_front(); Array duplicate(bool p_deep = false) const; Array slice(int p_begin, int p_end, int p_step = 1, bool p_deep = false) const; bool operator<(const Array &p_array) const; bool operator<=(const Array &p_array) const; bool operator>(const Array &p_array) const; bool operator>=(const Array &p_array) const; Variant min() const; Variant max() const; const void *id() const; bool typed_assign(const Array &p_other); void set_typed(uint32_t p_type, const StringName &p_class_name, const Variant &p_script); bool is_typed() const; uint32_t get_typed_builtin() const; StringName get_typed_class_name() const; Variant get_typed_script() const; Array(const Array &p_from); Array(); ~Array(); }; #endif // ARRAY_H