/*************************************************************************/ /* string_db.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef STRING_DB_H #define STRING_DB_H #include "hash_map.h" #include "os/mutex.h" #include "safe_refcount.h" #include "ustring.h" /** @author Juan Linietsky */ struct StaticCString { const char *ptr; static StaticCString create(const char *p_ptr); }; class StringName { enum { STRING_TABLE_BITS = 12, STRING_TABLE_LEN = 1 << STRING_TABLE_BITS, STRING_TABLE_MASK = STRING_TABLE_LEN - 1 }; struct _Data { SafeRefCount refcount; const char *cname; String name; String get_name() const { return cname ? String(cname) : name; } int idx; uint32_t hash; _Data *prev; _Data *next; _Data() { cname = NULL; next = prev = NULL; hash = 0; } }; static _Data *_table[STRING_TABLE_LEN]; _Data *_data; union _HashUnion { _Data *ptr; uint32_t hash; }; void unref(); friend void register_core_types(); friend void unregister_core_types(); static Mutex *lock; static void setup(); static void cleanup(); static bool configured; StringName(_Data *p_data) { _data = p_data; } public: operator const void *() const { return (_data && (_data->cname || !_data->name.empty())) ? (void *)1 : 0; } bool operator==(const String &p_name) const; bool operator==(const char *p_name) const; bool operator!=(const String &p_name) const; _FORCE_INLINE_ bool operator<(const StringName &p_name) const { return _data < p_name._data; } _FORCE_INLINE_ bool operator==(const StringName &p_name) const { // the real magic of all this mess happens here. // this is why path comparisons are very fast return _data == p_name._data; } _FORCE_INLINE_ uint32_t hash() const { if (_data) return _data->hash; else return 0; } _FORCE_INLINE_ const void *data_unique_pointer() const { return (void *)_data; } bool operator!=(const StringName &p_name) const; _FORCE_INLINE_ operator String() const { if (_data) { if (_data->cname) return String(_data->cname); else return _data->name; } return String(); } static StringName search(const char *p_name); static StringName search(const CharType *p_name); static StringName search(const String &p_name); struct AlphCompare { _FORCE_INLINE_ bool operator()(const StringName &l, const StringName &r) const { const char *l_cname = l._data ? l._data->cname : ""; const char *r_cname = r._data ? r._data->cname : ""; if (l_cname) { if (r_cname) return is_str_less(l_cname, r_cname); else return is_str_less(l_cname, r._data->name.ptr()); } else { if (r_cname) return is_str_less(l._data->name.ptr(), r_cname); else return is_str_less(l._data->name.ptr(), r._data->name.ptr()); } } }; void operator=(const StringName &p_name); StringName(const char *p_name); StringName(const StringName &p_name); StringName(const String &p_name); StringName(const StaticCString &p_static_string); StringName(); ~StringName(); }; struct StringNameHasher { static _FORCE_INLINE_ uint32_t hash(const StringName &p_string) { return p_string.hash(); } }; StringName _scs_create(const char *p_chr); #endif