/*************************************************************************/ /* translation_po.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef TRANSLATION_PO_H #define TRANSLATION_PO_H //#define DEBUG_TRANSLATION_PO #include "core/math/expression.h" #include "core/string/translation.h" class TranslationPO : public Translation { GDCLASS(TranslationPO, Translation); // TLDR: Maps context to a list of source strings and translated strings. In PO terms, maps msgctxt to a list of msgid and msgstr. // The first key corresponds to context, and the second key (of the contained HashMap) corresponds to source string. // The value Vector<StringName> in the second map stores the translated strings. Index 0, 1, 2 matches msgstr[0], msgstr[1], msgstr[2]... in the case of plurals. // Otherwise index 0 matches to msgstr in a singular translation. // Strings without context have "" as first key. HashMap<StringName, HashMap<StringName, Vector<StringName>>> translation_map; int plural_forms = 0; // 0 means no "Plural-Forms" is given in the PO header file. The min for all languages is 1. String plural_rule; // Cache temporary variables related to _get_plural_index() to make it faster Vector<String> equi_tests; Vector<String> input_name; mutable Ref<Expression> expr; mutable Array input_val; mutable StringName last_plural_key; mutable StringName last_plural_context; mutable int last_plural_n = -1; // Set it to an impossible value at the beginning. mutable int last_plural_mapped_index = 0; void _cache_plural_tests(const String &p_plural_rule); int _get_plural_index(int p_n) const; Vector<String> _get_message_list() const override; Dictionary _get_messages() const override; void _set_messages(const Dictionary &p_messages) override; protected: static void _bind_methods(); public: void get_message_list(List<StringName> *r_messages) const override; int get_message_count() const override; void add_message(const StringName &p_src_text, const StringName &p_xlated_text, const StringName &p_context = "") override; void add_plural_message(const StringName &p_src_text, const Vector<String> &p_plural_xlated_texts, const StringName &p_context = "") override; StringName get_message(const StringName &p_src_text, const StringName &p_context = "") const override; StringName get_plural_message(const StringName &p_src_text, const StringName &p_plural_text, int p_n, const StringName &p_context = "") const override; void erase_message(const StringName &p_src_text, const StringName &p_context = "") override; void set_plural_rule(const String &p_plural_rule); int get_plural_forms() const; String get_plural_rule() const; #ifdef DEBUG_TRANSLATION_PO void print_translation_map(); #endif TranslationPO() {} }; #endif // TRANSLATION_PO_H