/*************************************************************************/ /* optimized_translation.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef OPTIMIZED_TRANSLATION_H #define OPTIMIZED_TRANSLATION_H #include "core/string/translation.h" class OptimizedTranslation : public Translation { GDCLASS(OptimizedTranslation, Translation); //this translation uses a sort of modified perfect hash algorithm //it requires hashing strings twice and then does a binary search, //so it's slower, but at the same time it has an extreemly high chance //of catching untranslated strings //load/store friendly types Vector<int> hash_table; Vector<int> bucket_table; Vector<uint8_t> strings; struct Bucket { int size; uint32_t func; struct Elem { uint32_t key; uint32_t str_offset; uint32_t comp_size; uint32_t uncomp_size; }; Elem elem[1]; }; _FORCE_INLINE_ uint32_t hash(uint32_t d, const char *p_str) const { if (d == 0) { d = 0x1000193; } while (*p_str) { d = (d * 0x1000193) ^ uint32_t(*p_str); p_str++; } return d; } protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List<PropertyInfo> *p_list) const; static void _bind_methods(); public: virtual StringName get_message(const StringName &p_src_text, const StringName &p_context = "") const override; //overridable for other implementations virtual StringName get_plural_message(const StringName &p_src_text, const StringName &p_plural_text, int p_n, const StringName &p_context = "") const override; void generate(const Ref<Translation> &p_from); OptimizedTranslation() {} }; #endif // OPTIMIZED_TRANSLATION_H