/*************************************************************************/ /* script_debugger_remote.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef SCRIPT_DEBUGGER_REMOTE_H #define SCRIPT_DEBUGGER_REMOTE_H #include "io/packet_peer.h" #include "io/stream_peer_tcp.h" #include "list.h" #include "script_language.h" class ScriptDebuggerRemote : public ScriptDebugger { struct Message { String message; Array data; }; struct ProfileInfoSort { bool operator()(ScriptLanguage::ProfilingInfo *A, ScriptLanguage::ProfilingInfo *B) const { return A->total_time < B->total_time; } }; Vector profile_info; Vector profile_info_ptrs; Map profiler_function_signature_map; float frame_time, idle_time, physics_time, physics_frame_time; bool profiling; int max_frame_functions; bool skip_profile_frame; bool reload_all_scripts; Ref tcp_client; Ref packet_peer_stream; uint64_t last_perf_time; Object *performance; bool requested_quit; Mutex *mutex; struct OutputError { int hr; int min; int sec; int msec; String source_file; String source_func; int source_line; String error; String error_descr; bool warning; Array callstack; }; List output_strings; List messages; List errors; int max_cps; int char_count; uint64_t last_msec; uint64_t msec_count; bool locking; //hack to avoid a deadloop static void _print_handler(void *p_this, const String &p_string, bool p_error); PrintHandlerList phl; void _get_output(); void _poll_events(); uint32_t poll_every; bool _parse_live_edit(const Array &p_command); RequestSceneTreeMessageFunc request_scene_tree; void *request_scene_tree_ud; void _set_object_property(ObjectID p_id, const String &p_property, const Variant &p_value); void _send_object_id(ObjectID p_id); void _send_video_memory(); LiveEditFuncs *live_edit_funcs; ErrorHandlerList eh; static void _err_handler(void *, const char *, const char *, int p_line, const char *, const char *, ErrorHandlerType p_type); void _send_profiling_data(bool p_for_frame); struct FrameData { StringName name; Array data; }; Vector profile_frame_data; void _put_variable(const String &p_name, const Variant &p_variable); public: struct ResourceUsage { String path; String format; String type; RID id; int vram; bool operator<(const ResourceUsage &p_img) const { return vram == p_img.vram ? id < p_img.id : vram > p_img.vram; } }; typedef void (*ResourceUsageFunc)(List *); static ResourceUsageFunc resource_usage_func; Error connect_to_host(const String &p_host, uint16_t p_port); virtual void debug(ScriptLanguage *p_script, bool p_can_continue = true); virtual void idle_poll(); virtual void line_poll(); virtual bool is_remote() const { return true; } virtual void request_quit(); virtual void send_message(const String &p_message, const Array &p_args); virtual void set_request_scene_tree_message_func(RequestSceneTreeMessageFunc p_func, void *p_udata); virtual void set_live_edit_funcs(LiveEditFuncs *p_funcs); virtual bool is_profiling() const; virtual void add_profiling_frame_data(const StringName &p_name, const Array &p_data); virtual void profiling_start(); virtual void profiling_end(); virtual void profiling_set_frame_times(float p_frame_time, float p_idle_time, float p_physics_time, float p_physics_frame_time); ScriptDebuggerRemote(); ~ScriptDebuggerRemote(); }; #endif // SCRIPT_DEBUGGER_REMOTE_H