/*************************************************************************/ /* script_debugger_local.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef SCRIPT_DEBUGGER_LOCAL_H #define SCRIPT_DEBUGGER_LOCAL_H #include "list.h" #include "script_language.h" class ScriptDebuggerLocal : public ScriptDebugger { bool profiling; float frame_time, idle_time, physics_time, physics_frame_time; uint64_t idle_accum; String target_function; Map<String, String> options; Vector<ScriptLanguage::ProfilingInfo> pinfo; Pair<String, int> to_breakpoint(const String &p_line); void print_variables(const List<String> &names, const List<Variant> &values, const String &variable_prefix); public: void debug(ScriptLanguage *p_script, bool p_can_continue); virtual void send_message(const String &p_message, const Array &p_args); virtual void send_error(const String &p_func, const String &p_file, int p_line, const String &p_err, const String &p_descr, ErrorHandlerType p_type, const Vector<ScriptLanguage::StackInfo> &p_stack_info); virtual bool is_profiling() const { return profiling; } virtual void add_profiling_frame_data(const StringName &p_name, const Array &p_data) {} virtual void idle_poll(); virtual void profiling_start(); virtual void profiling_end(); virtual void profiling_set_frame_times(float p_frame_time, float p_idle_time, float p_physics_time, float p_physics_frame_time); ScriptDebuggerLocal(); }; #endif // SCRIPT_DEBUGGER_LOCAL_H