/*************************************************************************/ /* resource.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "resource.h" #include "core/core_string_names.h" #include "core/io/resource_loader.h" #include "core/os/file_access.h" #include "core/script_language.h" #include "scene/main/node.h" //only so casting works #include void Resource::emit_changed() { emit_signal(CoreStringNames::get_singleton()->changed); } void Resource::_resource_path_changed() { } void Resource::set_path(const String &p_path, bool p_take_over) { if (path_cache == p_path) return; if (path_cache != "") { ResourceCache::lock->write_lock(); ResourceCache::resources.erase(path_cache); ResourceCache::lock->write_unlock(); } path_cache = ""; ResourceCache::lock->read_lock(); bool has_path = ResourceCache::resources.has(p_path); ResourceCache::lock->read_unlock(); if (has_path) { if (p_take_over) { ResourceCache::lock->write_lock(); ResourceCache::resources.get(p_path)->set_name(""); ResourceCache::lock->write_unlock(); } else { ResourceCache::lock->read_lock(); bool exists = ResourceCache::resources.has(p_path); ResourceCache::lock->read_unlock(); ERR_FAIL_COND_MSG(exists, "Another resource is loaded from path '" + p_path + "' (possible cyclic resource inclusion)."); } } path_cache = p_path; if (path_cache != "") { ResourceCache::lock->write_lock(); ResourceCache::resources[path_cache] = this; ResourceCache::lock->write_unlock(); } _change_notify("resource_path"); _resource_path_changed(); } String Resource::get_path() const { return path_cache; } void Resource::set_subindex(int p_sub_index) { subindex = p_sub_index; } int Resource::get_subindex() const { return subindex; } void Resource::set_name(const String &p_name) { name = p_name; _change_notify("resource_name"); } String Resource::get_name() const { return name; } bool Resource::editor_can_reload_from_file() { return true; //by default yes } void Resource::reload_from_file() { String path = get_path(); if (!path.is_resource_file()) return; Ref s = ResourceLoader::load(ResourceLoader::path_remap(path), get_class(), true); if (!s.is_valid()) return; List pi; s->get_property_list(&pi); for (List::Element *E = pi.front(); E; E = E->next()) { if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) continue; if (E->get().name == "resource_path") continue; //do not change path set(E->get().name, s->get(E->get().name)); } } Ref Resource::duplicate_for_local_scene(Node *p_for_scene, Map, Ref > &remap_cache) { List plist; get_property_list(&plist); Resource *r = Object::cast_to(ClassDB::instance(get_class())); ERR_FAIL_COND_V(!r, Ref()); r->local_scene = p_for_scene; for (List::Element *E = plist.front(); E; E = E->next()) { if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) continue; Variant p = get(E->get().name); if (p.get_type() == Variant::OBJECT) { RES sr = p; if (sr.is_valid()) { if (sr->is_local_to_scene()) { if (remap_cache.has(sr)) { p = remap_cache[sr]; } else { RES dupe = sr->duplicate_for_local_scene(p_for_scene, remap_cache); p = dupe; remap_cache[sr] = dupe; } } } } r->set(E->get().name, p); } RES res = Ref(r); return res; } void Resource::configure_for_local_scene(Node *p_for_scene, Map, Ref > &remap_cache) { List plist; get_property_list(&plist); local_scene = p_for_scene; for (List::Element *E = plist.front(); E; E = E->next()) { if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) continue; Variant p = get(E->get().name); if (p.get_type() == Variant::OBJECT) { RES sr = p; if (sr.is_valid()) { if (sr->is_local_to_scene()) { if (!remap_cache.has(sr)) { sr->configure_for_local_scene(p_for_scene, remap_cache); remap_cache[sr] = sr; } } } } } } Ref Resource::duplicate(bool p_subresources) const { List plist; get_property_list(&plist); Resource *r = (Resource *)ClassDB::instance(get_class()); ERR_FAIL_COND_V(!r, Ref()); for (List::Element *E = plist.front(); E; E = E->next()) { if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) continue; Variant p = get(E->get().name); if ((p.get_type() == Variant::DICTIONARY || p.get_type() == Variant::ARRAY)) { r->set(E->get().name, p.duplicate(p_subresources)); } else if (p.get_type() == Variant::OBJECT && (p_subresources || (E->get().usage & PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE))) { RES sr = p; if (sr.is_valid()) { r->set(E->get().name, sr->duplicate(p_subresources)); } } else { r->set(E->get().name, p); } } return Ref(r); } void Resource::_set_path(const String &p_path) { set_path(p_path, false); } void Resource::_take_over_path(const String &p_path) { set_path(p_path, true); } RID Resource::get_rid() const { return RID(); } void Resource::register_owner(Object *p_owner) { owners.insert(p_owner->get_instance_id()); } void Resource::unregister_owner(Object *p_owner) { owners.erase(p_owner->get_instance_id()); } void Resource::notify_change_to_owners() { for (Set::Element *E = owners.front(); E; E = E->next()) { Object *obj = ObjectDB::get_instance(E->get()); ERR_CONTINUE_MSG(!obj, "Object was deleted, while still owning a resource."); //wtf //TODO store string obj->call("resource_changed", RES(this)); } } #ifdef TOOLS_ENABLED uint32_t Resource::hash_edited_version() const { uint32_t hash = hash_djb2_one_32(get_edited_version()); List plist; get_property_list(&plist); for (List::Element *E = plist.front(); E; E = E->next()) { if (E->get().usage & PROPERTY_USAGE_STORAGE && E->get().type == Variant::OBJECT && E->get().hint == PROPERTY_HINT_RESOURCE_TYPE) { RES res = get(E->get().name); if (res.is_valid()) { hash = hash_djb2_one_32(res->hash_edited_version(), hash); } } } return hash; } #endif void Resource::set_local_to_scene(bool p_enable) { local_to_scene = p_enable; } bool Resource::is_local_to_scene() const { return local_to_scene; } Node *Resource::get_local_scene() const { if (local_scene) return local_scene; if (_get_local_scene_func) { return _get_local_scene_func(); } return NULL; } void Resource::setup_local_to_scene() { if (get_script_instance()) get_script_instance()->call("_setup_local_to_scene"); } Node *(*Resource::_get_local_scene_func)() = NULL; void Resource::set_as_translation_remapped(bool p_remapped) { if (remapped_list.in_list() == p_remapped) return; if (ResourceCache::lock) { ResourceCache::lock->write_lock(); } if (p_remapped) { ResourceLoader::remapped_list.add(&remapped_list); } else { ResourceLoader::remapped_list.remove(&remapped_list); } if (ResourceCache::lock) { ResourceCache::lock->write_unlock(); } } bool Resource::is_translation_remapped() const { return remapped_list.in_list(); } #ifdef TOOLS_ENABLED //helps keep IDs same number when loading/saving scenes. -1 clears ID and it Returns -1 when no id stored void Resource::set_id_for_path(const String &p_path, int p_id) { if (p_id == -1) { if (ResourceCache::path_cache_lock) { ResourceCache::path_cache_lock->write_lock(); } ResourceCache::resource_path_cache[p_path].erase(get_path()); if (ResourceCache::path_cache_lock) { ResourceCache::path_cache_lock->write_unlock(); } } else { if (ResourceCache::path_cache_lock) { ResourceCache::path_cache_lock->write_lock(); } ResourceCache::resource_path_cache[p_path][get_path()] = p_id; if (ResourceCache::path_cache_lock) { ResourceCache::path_cache_lock->write_unlock(); } } } int Resource::get_id_for_path(const String &p_path) const { if (ResourceCache::path_cache_lock) { ResourceCache::path_cache_lock->read_lock(); } if (ResourceCache::resource_path_cache[p_path].has(get_path())) { int result = ResourceCache::resource_path_cache[p_path][get_path()]; if (ResourceCache::path_cache_lock) { ResourceCache::path_cache_lock->read_unlock(); } return result; } else { if (ResourceCache::path_cache_lock) { ResourceCache::path_cache_lock->read_unlock(); } return -1; } } #endif void Resource::_bind_methods() { ClassDB::bind_method(D_METHOD("set_path", "path"), &Resource::_set_path); ClassDB::bind_method(D_METHOD("take_over_path", "path"), &Resource::_take_over_path); ClassDB::bind_method(D_METHOD("get_path"), &Resource::get_path); ClassDB::bind_method(D_METHOD("set_name", "name"), &Resource::set_name); ClassDB::bind_method(D_METHOD("get_name"), &Resource::get_name); ClassDB::bind_method(D_METHOD("get_rid"), &Resource::get_rid); ClassDB::bind_method(D_METHOD("set_local_to_scene", "enable"), &Resource::set_local_to_scene); ClassDB::bind_method(D_METHOD("is_local_to_scene"), &Resource::is_local_to_scene); ClassDB::bind_method(D_METHOD("get_local_scene"), &Resource::get_local_scene); ClassDB::bind_method(D_METHOD("setup_local_to_scene"), &Resource::setup_local_to_scene); ClassDB::bind_method(D_METHOD("duplicate", "subresources"), &Resource::duplicate, DEFVAL(false)); ADD_SIGNAL(MethodInfo("changed")); ADD_GROUP("Resource", "resource_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "resource_local_to_scene"), "set_local_to_scene", "is_local_to_scene"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "resource_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_path", "get_path"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "resource_name"), "set_name", "get_name"); BIND_VMETHOD(MethodInfo("_setup_local_to_scene")); } Resource::Resource() : remapped_list(this) { #ifdef TOOLS_ENABLED last_modified_time = 0; import_last_modified_time = 0; #endif subindex = 0; local_to_scene = false; local_scene = NULL; } Resource::~Resource() { if (path_cache != "") { ResourceCache::lock->write_lock(); ResourceCache::resources.erase(path_cache); ResourceCache::lock->write_unlock(); } if (owners.size()) { WARN_PRINT("Resource is still owned."); } } HashMap ResourceCache::resources; #ifdef TOOLS_ENABLED HashMap > ResourceCache::resource_path_cache; #endif RWLock *ResourceCache::lock = NULL; #ifdef TOOLS_ENABLED RWLock *ResourceCache::path_cache_lock = NULL; #endif void ResourceCache::setup() { lock = RWLock::create(); #ifdef TOOLS_ENABLED path_cache_lock = RWLock::create(); #endif } void ResourceCache::clear() { if (resources.size()) ERR_PRINT("Resources Still in use at Exit!"); resources.clear(); memdelete(lock); } void ResourceCache::reload_externals() { /* const String *K=NULL; while ((K=resources.next(K))) { resources[*K]->reload_external_data(); } */ } bool ResourceCache::has(const String &p_path) { lock->read_lock(); bool b = resources.has(p_path); lock->read_unlock(); return b; } Resource *ResourceCache::get(const String &p_path) { lock->read_lock(); Resource **res = resources.getptr(p_path); lock->read_unlock(); if (!res) { return NULL; } return *res; } void ResourceCache::get_cached_resources(List > *p_resources) { lock->read_lock(); const String *K = NULL; while ((K = resources.next(K))) { Resource *r = resources[*K]; p_resources->push_back(Ref(r)); } lock->read_unlock(); } int ResourceCache::get_cached_resource_count() { lock->read_lock(); int rc = resources.size(); lock->read_unlock(); return rc; } void ResourceCache::dump(const char *p_file, bool p_short) { #ifdef DEBUG_ENABLED lock->read_lock(); Map type_count; FileAccess *f = NULL; if (p_file) { f = FileAccess::open(p_file, FileAccess::WRITE); ERR_FAIL_COND_MSG(!f, "Cannot create file at path '" + String(p_file) + "'."); } const String *K = NULL; while ((K = resources.next(K))) { Resource *r = resources[*K]; if (!type_count.has(r->get_class())) { type_count[r->get_class()] = 0; } type_count[r->get_class()]++; if (!p_short) { if (f) f->store_line(r->get_class() + ": " + r->get_path()); } } for (Map::Element *E = type_count.front(); E; E = E->next()) { if (f) f->store_line(E->key() + " count: " + itos(E->get())); } if (f) { f->close(); memdelete(f); } lock->read_unlock(); #endif }