/*************************************************************************/ /* ref_ptr.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "ref_ptr.h" #include "reference.h" #include "resource.h" void RefPtr::operator=(const RefPtr &p_other) { Ref<Reference> *ref = reinterpret_cast<Ref<Reference> *>(&data[0]); Ref<Reference> *ref_other = reinterpret_cast<Ref<Reference> *>(const_cast<char *>(&p_other.data[0])); *ref = *ref_other; } bool RefPtr::operator==(const RefPtr &p_other) const { Ref<Reference> *ref = reinterpret_cast<Ref<Reference> *>(&data[0]); Ref<Reference> *ref_other = reinterpret_cast<Ref<Reference> *>(const_cast<char *>(&p_other.data[0])); return *ref == *ref_other; } RefPtr::RefPtr(const RefPtr &p_other) { memnew_placement(&data[0], Ref<Reference>); Ref<Reference> *ref = reinterpret_cast<Ref<Reference> *>(&data[0]); Ref<Reference> *ref_other = reinterpret_cast<Ref<Reference> *>(const_cast<char *>(&p_other.data[0])); *ref = *ref_other; } bool RefPtr::is_null() const { Ref<Reference> *ref = reinterpret_cast<Ref<Reference> *>(&data[0]); return ref->is_null(); } RID RefPtr::get_rid() const { Ref<Reference> *ref = reinterpret_cast<Ref<Reference> *>(&data[0]); if (ref->is_null()) return RID(); Resource *res = Object::cast_to<Resource>(ref->ptr()); if (res) return res->get_rid(); return RID(); } void RefPtr::unref() { Ref<Reference> *ref = reinterpret_cast<Ref<Reference> *>(&data[0]); ref->unref(); } RefPtr::RefPtr() { ERR_FAIL_COND(sizeof(Ref<Reference>) > DATASIZE); memnew_placement(&data[0], Ref<Reference>); } RefPtr::~RefPtr() { Ref<Reference> *ref = reinterpret_cast<Ref<Reference> *>(&data[0]); ref->~Ref<Reference>(); }