/*************************************************************************/ /* project_settings.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef GLOBAL_CONFIG_H #define GLOBAL_CONFIG_H #include "object.h" #include "os/thread_safe.h" #include "set.h" /** @author Juan Linietsky <reduzio@gmail.com> */ class ProjectSettings : public Object { GDCLASS(ProjectSettings, Object); _THREAD_SAFE_CLASS_ public: typedef Map<String, Variant> CustomMap; struct Singleton { StringName name; Object *ptr; Singleton(const StringName &p_name = StringName(), Object *p_ptr = NULL) : name(p_name), ptr(p_ptr) { } }; enum { //properties that are not for built in values begin from this value, so builtin ones are displayed first NO_BUILTIN_ORDER_BASE = 1 << 16 }; protected: struct VariantContainer { int order; bool persist; Variant variant; Variant initial; bool hide_from_editor; bool overrided; VariantContainer() : order(0), persist(false), hide_from_editor(false), overrided(false) { } VariantContainer(const Variant &p_variant, int p_order, bool p_persist = false) : order(p_order), persist(p_persist), variant(p_variant), hide_from_editor(false), overrided(false) { } }; bool registering_order; int last_order; int last_builtin_order; Map<StringName, VariantContainer> props; String resource_path; Map<StringName, PropertyInfo> custom_prop_info; bool disable_feature_overrides; bool using_datapack; List<String> input_presets; Set<String> custom_features; Map<StringName, StringName> feature_overrides; bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List<PropertyInfo> *p_list) const; static ProjectSettings *singleton; Error _load_settings(const String p_path); Error _load_settings_binary(const String p_path); Error _save_settings_text(const String &p_file, const Map<String, List<String> > &props, const CustomMap &p_custom = CustomMap(), const String &p_custom_features = String()); Error _save_settings_binary(const String &p_file, const Map<String, List<String> > &props, const CustomMap &p_custom = CustomMap(), const String &p_custom_features = String()); List<Singleton> singletons; Map<StringName, Object *> singleton_ptrs; Error _save_custom_bnd(const String &p_file); bool _load_resource_pack(const String &p_pack); void _add_property_info_bind(const Dictionary &p_info); protected: static void _bind_methods(); public: void set_setting(const String &p_setting, const Variant &p_value); Variant get_setting(const String &p_setting) const; bool has_setting(String p_var) const; String localize_path(const String &p_path) const; String globalize_path(const String &p_path) const; void set_initial_value(const String &p_name, const Variant &p_value); bool property_can_revert(const String &p_name); Variant property_get_revert(const String &p_name); String get_resource_path() const; static ProjectSettings *get_singleton(); void clear(const String &p_name); int get_order(const String &p_name) const; void set_order(const String &p_name, int p_order); void set_builtin_order(const String &p_name); Error setup(const String &p_path, const String &p_main_pack, bool p_upwards = false); Error save_custom(const String &p_path = "", const CustomMap &p_custom = CustomMap(), const Vector<String> &p_custom_features = Vector<String>(), bool p_merge_with_current = true); Error save(); void set_custom_property_info(const String &p_prop, const PropertyInfo &p_info); void add_singleton(const Singleton &p_singleton); void get_singletons(List<Singleton> *p_singletons); bool has_singleton(const String &p_name) const; Vector<String> get_optimizer_presets() const; List<String> get_input_presets() const { return input_presets; } void set_disable_feature_overrides(bool p_disable); Object *get_singleton_object(const String &p_name) const; void register_global_defaults(); bool is_using_datapack() const; void set_registering_order(bool p_enable); ProjectSettings(); ~ProjectSettings(); }; //not a macro any longer Variant _GLOBAL_DEF(const String &p_var, const Variant &p_default); #define GLOBAL_DEF(m_var, m_value) _GLOBAL_DEF(m_var, m_value) #define GLOBAL_GET(m_var) ProjectSettings::get_singleton()->get(m_var) #endif