/*************************************************************************/ /* path_db.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef PATH_DB_H #define PATH_DB_H #include "ustring.h" #include "string_db.h" /** @author Juan Linietsky <reduzio@gmail.com> */ class NodePath { struct Data { SafeRefCount refcount; StringName property; Vector<StringName> path; Vector<StringName> subpath; bool absolute; }; Data *data; void unref(); public: _FORCE_INLINE_ StringName get_sname() const { if (data && data->path.size()==1 && data->subpath.empty() && !data->property) { return data->path[0]; } else { return operator String(); } } bool is_absolute() const; int get_name_count() const; StringName get_name(int p_idx) const; int get_subname_count() const; StringName get_subname(int p_idx) const; Vector<StringName> get_names() const; Vector<StringName> get_subnames() const; NodePath rel_path_to(const NodePath& p_np) const; StringName get_property() const; NodePath get_parent() const; uint32_t hash() const; operator String() const; bool is_empty() const; bool operator==(const NodePath& p_path) const; bool operator!=(const NodePath& p_path) const; void operator=(const NodePath& p_path); NodePath(const Vector<StringName>& p_path,bool p_absolute,const String& p_property=""); NodePath(const Vector<StringName>& p_path,const Vector<StringName>& p_subpath,bool p_absolute,const String& p_property=""); NodePath(const NodePath& p_path); NodePath(const String& p_path); NodePath(); ~NodePath(); }; #endif