/*************************************************************************/ /* thread.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef THREAD_H #define THREAD_H #include "typedefs.h" /** @author Juan Linietsky */ #include "ustring.h" typedef void (*ThreadCreateCallback)(void *p_userdata); class Thread { public: enum Priority { PRIORITY_LOW, PRIORITY_NORMAL, PRIORITY_HIGH }; struct Settings { Priority priority; Settings() { priority = PRIORITY_NORMAL; } }; typedef uint64_t ID; protected: static Thread *(*create_func)(ThreadCreateCallback p_callback, void *, const Settings &); static ID (*get_thread_id_func)(); static void (*wait_to_finish_func)(Thread *); static Error (*set_name_func)(const String &); friend class Main; static ID _main_thread_id; Thread(); public: virtual ID get_id() const = 0; static Error set_name(const String &p_name); _FORCE_INLINE_ static ID get_main_id() { return _main_thread_id; } ///< get the ID of the main thread static ID get_caller_id(); ///< get the ID of the caller function ID static void wait_to_finish(Thread *p_thread); ///< waits until thread is finished, and deallocates it. static Thread *create(ThreadCreateCallback p_callback, void *p_user, const Settings &p_settings = Settings()); ///< Static function to create a thread, will call p_callback virtual ~Thread(); }; #endif