/*************************************************************************/ /* thread.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ // Define PLATFORM_CUSTOM_THREAD_H in platform_config.h // Overriding the platform implementation is required in some proprietary platforms #ifndef PLATFORM_CUSTOM_THREAD_H #include "thread.h" #include "core/object/script_language.h" #if !defined(NO_THREADS) #include "core/templates/safe_refcount.h" Error (*Thread::set_name_func)(const String &) = nullptr; void (*Thread::set_priority_func)(Thread::Priority) = nullptr; void (*Thread::init_func)() = nullptr; void (*Thread::term_func)() = nullptr; uint64_t Thread::_thread_id_hash(const std::thread::id &p_t) { static std::hash hasher; return hasher(p_t); } Thread::ID Thread::main_thread_id = _thread_id_hash(std::this_thread::get_id()); thread_local Thread::ID Thread::caller_id = 0; void Thread::_set_platform_funcs( Error (*p_set_name_func)(const String &), void (*p_set_priority_func)(Thread::Priority), void (*p_init_func)(), void (*p_term_func)()) { Thread::set_name_func = p_set_name_func; Thread::set_priority_func = p_set_priority_func; Thread::init_func = p_init_func; Thread::term_func = p_term_func; } void Thread::callback(Thread *p_self, const Settings &p_settings, Callback p_callback, void *p_userdata) { Thread::caller_id = _thread_id_hash(p_self->thread.get_id()); if (set_priority_func) { set_priority_func(p_settings.priority); } if (init_func) { init_func(); } ScriptServer::thread_enter(); //scripts may need to attach a stack p_callback(p_userdata); ScriptServer::thread_exit(); if (term_func) { term_func(); } } void Thread::start(Thread::Callback p_callback, void *p_user, const Settings &p_settings) { if (id != _thread_id_hash(std::thread::id())) { #ifdef DEBUG_ENABLED WARN_PRINT("A Thread object has been re-started without wait_to_finish() having been called on it. Please do so to ensure correct cleanup of the thread."); #endif thread.detach(); std::thread empty_thread; thread.swap(empty_thread); } std::thread new_thread(&Thread::callback, this, p_settings, p_callback, p_user); thread.swap(new_thread); id = _thread_id_hash(thread.get_id()); } bool Thread::is_started() const { return id != _thread_id_hash(std::thread::id()); } void Thread::wait_to_finish() { if (id != _thread_id_hash(std::thread::id())) { ERR_FAIL_COND_MSG(id == get_caller_id(), "A Thread can't wait for itself to finish."); thread.join(); std::thread empty_thread; thread.swap(empty_thread); id = _thread_id_hash(std::thread::id()); } } Error Thread::set_name(const String &p_name) { if (set_name_func) { return set_name_func(p_name); } return ERR_UNAVAILABLE; } Thread::Thread() { caller_id = _thread_id_hash(std::this_thread::get_id()); } Thread::~Thread() { if (id != _thread_id_hash(std::thread::id())) { #ifdef DEBUG_ENABLED WARN_PRINT("A Thread object has been destroyed without wait_to_finish() having been called on it. Please do so to ensure correct cleanup of the thread."); #endif thread.detach(); } } #endif #endif // PLATFORM_CUSTOM_THREAD_H